Search found 4 matches
- Thu May 18, 2017 2:16 pm
- Forum: Open discussion
- Topic: Mechanical Blender
- Replies: 14
- Views: 6958
Re: Mechanical Blender
It's not a joke, it's totally doable and easy. Of course that doesn't mean embedding the whole FreeCAD with its GUI into Blender. That would be almost impossible (the FreeCAD GUI is built with another UI framework, etc). Only the no-GUI part is embeddable in Blender. But that would allow to use sev...
- Wed Apr 19, 2017 6:28 pm
- Forum: Archived Pull Requests
- Topic: Adding Normals in OBJ exports
- Replies: 5
- Views: 3165
Re: Adding Normals in OBJ exports
Hi, the car is an example of blender wiki, I don't know the internals for polygonal shading, lower image is as seen in the cad app and this is the data needed in blender, and any other app like blender. To add this kind of feature will bring a lot of users from the cad world, the most suitable app f...
- Tue Mar 28, 2017 2:34 pm
- Forum: Archived Pull Requests
- Topic: Adding Normals in OBJ exports
- Replies: 5
- Views: 3165
Re: Adding Normals in OBJ exports
For me, when export cad parts to blender if the faces export the normal from surface avoid shading artifacts. https://wiki.blender.org/uploads/thumb/c/c4/CustomNormals_CAD_Imported_Rendered.png/489px-CustomNormals_CAD_Imported_Rendered.png In this image: top with normal's calculate from blender, bot...
- Wed Feb 08, 2017 7:48 pm
- Forum: Archived Pull Requests
- Topic: Adding Normals in OBJ exports
- Replies: 5
- Views: 3165
Re: Adding Normals in OBJ exports
yes!!!!!!!, please