Search found 4 matches

by toribio
Thu May 18, 2017 2:16 pm
Forum: Open discussion
Topic: Mechanical Blender
Replies: 14
Views: 6958

Re: Mechanical Blender

It's not a joke, it's totally doable and easy. Of course that doesn't mean embedding the whole FreeCAD with its GUI into Blender. That would be almost impossible (the FreeCAD GUI is built with another UI framework, etc). Only the no-GUI part is embeddable in Blender. But that would allow to use sev...
by toribio
Wed Apr 19, 2017 6:28 pm
Forum: Archived Pull Requests
Topic: Adding Normals in OBJ exports
Replies: 5
Views: 3165

Re: Adding Normals in OBJ exports

Hi, the car is an example of blender wiki, I don't know the internals for polygonal shading, lower image is as seen in the cad app and this is the data needed in blender, and any other app like blender. To add this kind of feature will bring a lot of users from the cad world, the most suitable app f...
by toribio
Tue Mar 28, 2017 2:34 pm
Forum: Archived Pull Requests
Topic: Adding Normals in OBJ exports
Replies: 5
Views: 3165

Re: Adding Normals in OBJ exports

For me, when export cad parts to blender if the faces export the normal from surface avoid shading artifacts. https://wiki.blender.org/uploads/thumb/c/c4/CustomNormals_CAD_Imported_Rendered.png/489px-CustomNormals_CAD_Imported_Rendered.png In this image: top with normal's calculate from blender, bot...
by toribio
Wed Feb 08, 2017 7:48 pm
Forum: Archived Pull Requests
Topic: Adding Normals in OBJ exports
Replies: 5
Views: 3165

Re: Adding Normals in OBJ exports

yes!!!!!!!, please