I believe this is possible.abdullah wrote:Then... couldn't I make a tool to convert any geometric element in a sketcher to its nurbs counterpart? Wouldn't that be nice?microelly2 wrote:With nurbs "nearly all" usual surfaces can be described. For any face there is already a method toNurbs, so any face can be transformed to a nurbs and then there can done modifications when the bspline data.
the structures handled by the sketcher at the moment can be converted to nurbs.
Still the sketcher does not know sin/tan log/exp gamma ...
but for these function discretize and interpolate will deliver good models too.
The last half of a year I tested the usability of nurbs for mass data
Thanks! Having a couple of examples triggers this community brainstorming capacity exponentially...microelly2 wrote:One powerful property is that nurbs support perspective projections.
That means that these transformations only must be applied on the poles, so for examples mapping texts to faces is no more a problem.
models can be build on planar faces and then mapped to spheres, cones etc. by transformations of the poles and the weights.
We do not need to understand all the papers on BSplines of the last 15 years but having a couple of example will help to design common structures.
I have not documented to much but my video channel is full of examples.
https://www.youtube.com/channel/UCCib1J ... kakjRclz2w
Your sketcher extension is a very big step forward to increase usebility of 2D BSplines. Going to 3D with Loft/Sweep is already implemented.
But there are other special opportunities too.
I made a needle class based on two bsplines and a hood class.
Postprocessing Point clouds and reduction to "simpler" nurbs is an other idea.