FC v0.17dev: Part Design Next Usecases and Best practices

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cox
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby cox » Sun May 01, 2016 7:40 pm

NormandC wrote:I think it would be useful to be able to change the base face once the feature has been created.


Yes, that would at least be useful for fixing, if the model brakes because of topological naming issue. :D. Do you have any other use-case for it?
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NormandC
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby NormandC » Sun May 01, 2016 7:43 pm

Not at the moment. I haven't been able to dedicate as much time as I would like on testing 0.17.

I've been otherwise occupied...
cox
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby cox » Mon May 02, 2016 8:29 pm

Padding and pocketing curved surfaces.

During today's playtime I discovered that FreeCAD's awsom Part Design Next Pad and Pocket feature is much less racist than before, they no longer cares if the face they operate on are curved or not :D

The ellipse have not yet ben tested, who knows what other geometry they will act upon?

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Marco_T
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby Marco_T » Mon May 02, 2016 10:17 pm

cox wrote:Pad and Pocket directly from a face.

This can be a huge time-saver, and the workflow is intuitive. It will probably take me some time to relearn this, as the sketch first approach has been etched in my brain.

Simply select a face and choose Pad or Pocket tool. :D


Hi,
about working with faces... Here:
viewtopic.php?f=9&t=15269
ickby wrote:
"6. Sketch based tools (pad, revolve, ...) now work not only with sketches but also with faces of a feature"
but I don't understand how "revolve tool" works...
Always I get this message "Linked object is not a Sketch or Part2DObject"...

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Marco_T
cox
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby cox » Mon May 02, 2016 10:29 pm

Marco_T wrote:"6. Sketch based tools (pad, revolve, ...) now work not only with sketches but also with faces of a feature"
but I don't understand how "revolve tool" works...
Always I get this message "Linked object is not a Sketch or Part2DObject"...


I get the same messages :)

I would guess that this feature is not yet implemented for revolve, or there could be a bug hiding somewhere. But that it is supposed to work the same way as pad and pocket.

Wold be nice if this could be looked at by a developer, and I could make a bug report if necessary.
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Marco_T
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby Marco_T » Mon May 02, 2016 10:57 pm

cox wrote:Wold be nice if this could be looked at by a developer, and I could make a bug report if necessary.

Thanks cox for the fast confirmation. I have tried with edges, line datums as revolve axis...but nothing...Probably is not yet implemented.
If necessary you could make a bug report. Thanks in advance!
(sorry for little OT)

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ickby
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby ickby » Tue May 03, 2016 5:32 am

yes there is some bug in revolve and groove, this is already part of issue #0002504. I had not much time lately for coding, but a 4-day weekend is coming in south germany, so hopefully I will get some bugfixing done :)

The ellipse have not yet ben tested, who knows what other geometry they will act upon?

Actually it should work on every face, ellipse, spline etc. It is undependend of type.
cox
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby cox » Tue May 03, 2016 6:30 am

Thanks @ickby, and sorry for not doing my research properly :oops:
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ickby
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby ickby » Tue May 03, 2016 6:53 am

cox wrote:@ickby, could you please list your partners in crime for me, so that I do not forget anybody. :D


jrheinlaender
Fat-Zer
DeepsOIC
tanderson
Myself


That should be all, I hope I forgot noone :)
cox
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Re: FC v0.17dev: Part Design Next Usecases and Best practices

Postby cox » Tue May 03, 2016 4:25 pm

sliptonic wrote:Here's an idea for a use case I'd be very interested to see:

I want to make some molds for a plastic injection molder

I'd like to model the part, establish a parting plane, and then make two solids that mate on that plane.

I'm not so concerned with draft angles at this point as the parts will be very simple but establishing holes for alignment pins in the two parts would be nice.


Nice Idea, thanks

I'm right on it :D
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