Moving a sweep item
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- davecoventry
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Moving a sweep item
If I move a Sweep object I find that the Dwire that it's based on is not moved which creates distortions in the object.
How do I make sure that the Sweep Object and the circle and wire objects which comprise it are moved together?
How do I make sure that the Sweep Object and the circle and wire objects which comprise it are moved together?
~ Dave
Re: Moving a sweep item
You can make a compound and move that.
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Re: Moving a sweep item
This is incorrect as far as I know.davecoventry wrote:If I move a Sweep object I find that the Dwire that it's based on is not moved which creates distortions in the object.
You can move any Part object without moving the objects they are based on, and the Part object won't be affected. I just tested with a Part Sweep to be sure.
Otherwise please provide an example file which exhibits the issue you're mentioning.
- davecoventry
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Re: Moving a sweep item
If you hide everything except e.g. Sweep001 you can see clearly that Normand is right: The Sweep is moved as a whole. Your Problem is perhaps that you have far too many things visible at the same time. My recommendation: hide everything and make only those objects visible again, which you really want to have.
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- davecoventry
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Re: Moving a sweep item
This is what's happening.
The pipes are moved but the Dwire elements and the circles comprising the object remain behind.
If the Dwire elements are moved it goes haywire.
The pipes are moved but the Dwire elements and the circles comprising the object remain behind.
If the Dwire elements are moved it goes haywire.
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- Screenshot2017-03-17154758.png (118.76 KiB) Viewed 1577 times
~ Dave
- davecoventry
- Posts: 286
- Joined: Mon Dec 09, 2013 8:11 pm
- Location: Johannesburg
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Re: Moving a sweep item
Screenshot of the dwire going haywire.
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- Screenshot2017-03-17155155.png (114.8 KiB) Viewed 1577 times
~ Dave
Re: Moving a sweep item
You shouldn't use the Draft-Move. Use the placement dialog instead. If you select an element in the tree you have the data tab below. There you select Placement and get a button with three dots. Click it and move your sweep there. If this is unclear, post back.
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Re: Moving a sweep item
Dave,
In your first post you specifically said you wanted to move a Sweep object. Now you want to move everything, including the objects used to create the sweep (profiles and paths). That's a completely different thing.
I can now see the problem. Even with using the Edit --> Placement utility, by moving all the objects together the DWires become garbled.
But why do you want to move them? As I said, you only need move the end result, the original geometry can stay right where you created it.
I think this is where the Part container from 0.17 would come handy. A Part container can contain any type of objects (even meshes), and it has a single local coordinate system with a placement. You could create all the profiles, paths and sweeps under a Part container, then move the Part container where you want it to be and everything in the Part would follow without distortion. But considering the current state of 0.17's development I'm not sure I would recommend it for production work.
I know DWires are handy because of their fillet radius property, but if you absolutely require moving your sweep paths maybe you should have a look at sketches instead, I think they should be more robust when being moved.
EDIT: nope, tried it, sweeps based on sketches as paths also get garbled when everything is moved (paths, profiles and sweeps).
In your first post you specifically said you wanted to move a Sweep object. Now you want to move everything, including the objects used to create the sweep (profiles and paths). That's a completely different thing.
I can now see the problem. Even with using the Edit --> Placement utility, by moving all the objects together the DWires become garbled.
But why do you want to move them? As I said, you only need move the end result, the original geometry can stay right where you created it.
I think this is where the Part container from 0.17 would come handy. A Part container can contain any type of objects (even meshes), and it has a single local coordinate system with a placement. You could create all the profiles, paths and sweeps under a Part container, then move the Part container where you want it to be and everything in the Part would follow without distortion. But considering the current state of 0.17's development I'm not sure I would recommend it for production work.
The compound is a new shape. Moving the compound will not move the original objects it contains.chrisb wrote:You can make a compound and move that.
I know DWires are handy because of their fillet radius property, but if you absolutely require moving your sweep paths maybe you should have a look at sketches instead, I think they should be more robust when being moved.
EDIT: nope, tried it, sweeps based on sketches as paths also get garbled when everything is moved (paths, profiles and sweeps).
- Attachments
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- sweeps_normandc1.fcstd
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Re: Moving a sweep item
I have to apologize for that recommendation. After Daves post I had tried to put a sweep and its path in a compound and move that - and it worked. As I know now it was completely unnecessary.NormandC wrote:The compound is a new shape. Moving the compound will not move the original objects it contains.chrisb wrote:You can make a compound and move that.
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