Can you bevel the text?

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fredep57
Posts: 1
Joined: Mon Mar 20, 2017 5:25 pm

Can you bevel the text?

Postby fredep57 » Mon Mar 20, 2017 5:32 pm

I want to have some text that is actually beveled. Here is the Chevrolet script that I want to make and, well, can't find any help and can't figure it out (not that smart :ugeek:

Thanks
Fred

nt5710_big.jpg
Chevrolet script
nt5710_big.jpg (3.78 KiB) Viewed 125 times
chrisb
Posts: 1891
Joined: Tue Mar 17, 2015 9:14 am

Re: Can you bevel the text?

Postby chrisb » Mon Mar 20, 2017 7:26 pm

I would do the following:
- Import the picture and lower it a bit, so that it is positioned behind the working plane.
- Use Draft Workbench to redraw the outlines of the base e.g. by using Bezier curves
- dto. with the upper shape, raise it and make a Part->Loft between them.

(I don't think that Part Design->Draft can handle arcs?)

Edit: Far easier is using inkscape:
- Import the graphic,
- create a path from it
- simplify the path as far as possible
- Check if the paths are closed by colorig the inside
- import to freecad as geometry.
chrisb
Posts: 1891
Joined: Tue Mar 17, 2015 9:14 am

Re: Can you bevel the text?

Postby chrisb » Mon Mar 20, 2017 10:02 pm

I checked a couple of things again: Draft works perfectly with (circular) arcs but not with bezier shapes. But Part->Extrude has a parameter Taper Angle which should do what you want.
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microelly2
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Re: Can you bevel the text?

Postby microelly2 » Mon Mar 20, 2017 10:59 pm

chrisb wrote:I checked a couple of things again: Draft works perfectly with (circular) arcs but not with bezier shapes. But Part->Extrude has a parameter Taper Angle which should do what you want.


Instead of beziers bsplines shoukd do the job.

the idea is to import the image, reduce noise (use edge detection or skeleton detection)
and then transform it to a draft wire and convert it to a draft bspline should work.

for today it's to late, so lets see .. UU