Hi there,
First of all, thanks for the answers of NormandC and ChrisB to my previous inquiries.
I'm progressing and now, I'm designing a telephone holder to be 3D printed.
However, I though that my part was well oriented with a button standing on the ground and the edges upward, but it appears that I did he reverse : the flat bottom is up and the pocket in on the plate, which is obviously dumb.
[img] [/img]
I haven't found a way to just flip the entire model upside down. Does it exist ?
If not, maybe at the STL level ?
By the way, I was trying to seek for the status of Part Design Next (v0.17), but it looks unclear to me. Is it still time to make suggestions or is it now released ? At least it looks very appealing !
Thanks for all,
Jean-Philippe
OS: Mac OS X
Word size of OS: 64-bit
Word size of FreeCAD: 64-bit
Version: 0.16.6706 (Git)
Build type: Release
Branch: tag: 0.16.6706
Hash: f86a4e411ff7848dea98d7242f43b7774bee8fa0
Python version: 2.7.11
Qt version: 4.8.7
Coin version: 3.1.3
OCC version: 6.8.0.oce-0.17
Flipping a part ?
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Flipping a part ?
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- DeepSOIC
- Veteran
- Posts: 7896
- Joined: Fri Aug 29, 2014 12:45 am
- Location: used to be Saint-Petersburg, Russia
Re: Flipping a part ?
Hi!
Draft Clone. Then rotate the cone, and export it.
I prefer doing such things in plater of slic3r. Because it's more convenient to model things the way they are supposed to come together, not the way they are supposed to be printed.
Draft Clone. Then rotate the cone, and export it.
I prefer doing such things in plater of slic3r. Because it's more convenient to model things the way they are supposed to come together, not the way they are supposed to be printed.
Re: Flipping a part ?
Would be nice to see such features directly in Part-Desgn-wb.DeepSOIC wrote:Hi!
Draft Clone. Then rotate the cone, and export it.
BR,
HoWil
- DeepSOIC
- Veteran
- Posts: 7896
- Joined: Fri Aug 29, 2014 12:45 am
- Location: used to be Saint-Petersburg, Russia
Re: Flipping a part ?
You can turn the body upside down, no problem at all. Interesting things will begin if you make another body and start importing stuff from that other body with e.g. shapebinders.
Re: Flipping a part ?
Hi there,
Thanks for your tip!
For this test, I finally flipped it with the slicer.
However, I'm interested in the discussion about "model things the way they are supposed to come together, not the way they are supposed to be printed.". I find it a very good advice: function first, production then (and loop until both are optimised).
By the way, will FreeCAD propose something like a "3D-Printer Workbench" with features dedicated to 3D printing ? For instance, it could be nice to provide padding with a density option to mix various strength on the same part or, with multiple printing heads, to specify which material to use for a solid.
Although I did not investigate that level, I believe that this can be adjusted from the G-Code generator in the STL exporter ?
Thanks for your tip!
For this test, I finally flipped it with the slicer.
However, I'm interested in the discussion about "model things the way they are supposed to come together, not the way they are supposed to be printed.". I find it a very good advice: function first, production then (and loop until both are optimised).
By the way, will FreeCAD propose something like a "3D-Printer Workbench" with features dedicated to 3D printing ? For instance, it could be nice to provide padding with a density option to mix various strength on the same part or, with multiple printing heads, to specify which material to use for a solid.
Although I did not investigate that level, I believe that this can be adjusted from the G-Code generator in the STL exporter ?
Re: Flipping a part ?
Hi,
The existing developers mainly work on goals according to their interests and they no doubt have their hands full with their own projects.
As with anything, this will entirely depend on if some new developer decides to contribute such a workbench.JPL wrote:By the way, will FreeCAD propose something like a "3D-Printer Workbench" with features dedicated to 3D printing ?
The existing developers mainly work on goals according to their interests and they no doubt have their hands full with their own projects.