When the "first version" of the importer is done,
I will put/improve my navigator onto the model: https://www.youtube.com/watch?v=R_6GzgEE67Y
I think having a realistic perspective camera is essential. the camera has a near and a far distance.
this all is open inventor stuff and I hope to get all customizable.
(in the worst case I rewrite the complete scene for the scene in pivy, but still I'm optimistic)
my last tests:
without refresh oif the gui the import process is to stupid, so
I do a refresh of the gui only after 100 new buildings: 0.02 to 0.04 secs per house -> 60 sec for 1500 objects
without refresh of the gui I need 0.01 secs per house
I think this runtime is good enough.
next steps:
*dialog for the coordinates
*change of the object names and storing tag data into App::DocumentObjectGroupPython containers
*visualization of the "relation" objects
import openstreetmap data
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- microelly2
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- microelly2
- Veteran
- Posts: 4688
- Joined: Tue Nov 12, 2013 4:06 pm
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Re: import openstreetmap data
I have completed the first version as a one function workbench,
I think this workbench can grow now.
The openstreetmap website has a good interface to request data on fly,
so the data which must be stored into freecad can be minimal (coordinates and node ids)
more information see here
viewtopic.php?f=8&t=6973&start=40#p111583
I'm still looking for free data sources for height information and lod.
I think this workbench can grow now.
The openstreetmap website has a good interface to request data on fly,
so the data which must be stored into freecad can be minimal (coordinates and node ids)
more information see here
viewtopic.php?f=8&t=6973&start=40#p111583
I'm still looking for free data sources for height information and lod.