given two tetrahedrons how I can find a perspective transformation matrix that warps one part to the other.
I look for a tool like the Blender lattice modifier
https://wiki.blender.org/index.php/Doc: ... ing_a_Fork
There are methods for 2D
http://docs.opencv.org/2.4/modules/imgp ... tions.html
But when using Nurbs 3D support would be a nice thing.
Is there alreday somewhere inside FreeCAD a method that I can call to get the transformation matrix for a mapping of 4 vectors to 4 vectors?
projective geometry for higher dimensions
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- microelly2
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