- Go to the Part Design WB
- Click File, then New
- From the Tasks tab select Cube
- Select the top face of the cube, then select Create Sketch
- Sketcher a circle, then close the Sketch
- Select Pocket, then click OK
- Select the Model tab, then expand "Pocket"
- Select "Sketch"
- Ctrl + C to copy it
- Select "No" in the Object Dependencies pop-up window so the unselected dependency is not also copied.
- Ctrl + V to Paste, creating "Sketch001".
We can Pocket two holes at once from the same Sketch (IIRC some time ago we couldn't) so now I'm thinking that when a Sketch is copied it should not have a link to its parent. The user should have to Map (in this example "Sketch001") to the desired face before an additive or subtractive operation can be performed. "Sketch001" would have to be Mapped to a different face anyway (I can't think of a good reason why two different Sketches would be Mapped to the same face, but that doesn't mean a good reason doesn't exist).
To me it seems less objectionable to have to Map a Sketch to a face (a Remap would have to be done anyway) than allowing the user to inadvertently fork the model and I would like to know other opinions about this.