CluelessJunk wrote:Amazing, I'll have to look into the code to see how you achieved that!
CluelessJunk wrote:1) The "Match 3D" button doesn't work anymore - it did work at some point, did it?
CluelessJunk wrote:2) The section View calculates NaNs for the isometric projections. I'm not sure, how useful that is anyway but still. For some odd reasons, it works for detail views of isometric projections, but I'm not sure if the values are correct.
CluelessJunk wrote:1) When you delete a section view (or cancel the creation of one), the section arrows on the base view are still there until you recompute the view.
CluelessJunk wrote:2) When you add a section view, the arrows indicate a "looking right" default value, but the section view doesn't show anything until you click one of the four buttons.
CluelessJunk wrote:And I noticed another thing: When you rotate a view, and then create a section view, the arrows not rotated with the view, while the section is in an unrotated state.
Do you think with the current design its possible to get arbitrarily rotated projections? You told me earlier that the rotation matrix was replaced with simple code, I get the feeling that the "Pure, ugly brute force" could be replaced with elegant, complicated math if the rotation matrix was available.wandererfan wrote:Pure, ugly brute force.
The Match 3D button works as you described. Locking to a given axis is actually more useful then an arbitrarily rotated view (because just with the mouse, I wouldn't perfectly match my object anyway).wandererfan wrote:But this version only matches the nearest of the 6 cardinal directions
I'm not sure, if a section of the Isometric projection has a use case. But generating an error Message is better then creating a not-working view.wandererfan wrote:I'll look into the NaN's.
Hmm, I need a recompute. Moving, zooming, even creating new dimensions doesn't remove the arrows.wandererfan wrote:... or anything else that causes a screen redraw
CluelessJunk wrote:Do you think with the current design its possible to get arbitrarily rotated projections? You told me earlier that the rotation matrix was replaced with simple code, I get the feeling that the "Pure, ugly brute force" could be replaced with elegant, complicated math if the rotation matrix was available.
I don't need arbitrarily rotated secondary views from one front view, but I sometimes need the front view projection to be rotated (and the other of course accordingly).
CluelessJunk wrote:Is this the supposed Thread for these reports or should I continue in The Big Techdraw Thread?