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by vectronic
Fri May 31, 2019 9:24 am
Forum: Packaging
Topic: conda-packages for osx
Replies: 46
Views: 1744

Re: conda-packages for osx

No dice... /Applications/FreeCAD.app/Contents/MacOS/FreeCAD FreeCAD 0.19, Libs: 0.19R16881 (Git) © Juergen Riegel, Werner Mayer, Yorik van Havre 2001-2019 ##### #### ### #### # # # # # # # ## #### #### # # # # # #### # # # # # # # ##### # # # # #### #### # # # # # # # # # # # # # # ## ## ## # # ####...
by vectronic
Sun May 26, 2019 3:10 pm
Forum: Packaging
Topic: conda-packages for osx
Replies: 46
Views: 1744

Re: conda-packages for osx

NOTE : To modify the version of FreeCAD which is build, edit recipe/meta.yaml and change the version variable e.g.: {% set version = "master" %} I have been unable to build a MacOS app. I have had an attempt with the following but have given up... 1. Editing recipe/build.sh and adding: -D FREECAD_C...
by vectronic
Thu May 09, 2019 11:09 pm
Forum: Packaging
Topic: conda-packages for osx
Replies: 46
Views: 1744

Re: conda-packages for osx

I've managed to do a repeatable build on macOS using the steps I've posted on my blog:

https://vectronic.io/posts/building-fre ... ing-conda/

Posting here in case it helps someone out at some point.
by vectronic
Fri May 03, 2019 11:45 pm
Forum: Packaging
Topic: conda-packages for osx
Replies: 46
Views: 1744

Re: conda-packages for osx

After much hair-pulling, I realise there is correction to be made on this page: https://github.com/FreeCAD/FreeCAD_Conda/blob/master/build.md#osx add a file in the user-home-directory named conda-build-config.yaml containing these lines should say: add a file in the user-home-directory named conda_b...
by vectronic
Mon Feb 18, 2019 9:35 am
Forum: Users Showcase
Topic: A toy brick macro
Replies: 9
Views: 2951

Re: A toy brick macro

Initial version of technic holes has been pushed to GitHub, together with some bug fixes and cleanups. Correct measurements for some of the hole features are pending as well as support for axle-shaped holes...
by vectronic
Wed Feb 13, 2019 12:43 pm
Forum: Python scripting and macros
Topic: Body.Tip not updated when a Mirrored Feature is added.
Replies: 2
Views: 133

Re: Body.Tip not updated when a Mirrored Feature is added.

Hi, thanks for the reply. I hadn't considered updating the Body.Tip myself when creating the Mirror Feature. All the other features e.g. Pad, Pocket seem to update the Tip without needing to do it explicitly...? Anyway in the case of creating a Mirror I have now updated the Tip explicitly and it wor...
by vectronic
Sun Feb 10, 2019 2:25 pm
Forum: Python scripting and macros
Topic: Body.Tip not updated when a Mirrored Feature is added.
Replies: 2
Views: 133

Body.Tip not updated when a Mirrored Feature is added.

Hello, I am hoping someone can tell me whether I have either found a bug or am doing something wrong. I can create a Body in Part Design and then add a sketch and features such as Pads and Pockets (all via the Python API). I can set the latest feature visible using the Python API via: myBody.Tip.Vie...
by vectronic
Wed Jan 30, 2019 10:03 am
Forum: Users Showcase
Topic: A toy brick macro
Replies: 9
Views: 2951

Re: A toy brick macro

Sorry, should have pointed to the TODO items from the readme in GitHub: https://github.com/vectronic/freecad-legify-macros#todo Confirm some dimensions Pin Rendering Technic Hole Rendering Support modern tile where the bottom has a small outside pocket (and check if fillet is also required) Support ...
by vectronic
Mon Jan 21, 2019 9:51 pm
Forum: Users Showcase
Topic: A toy brick macro
Replies: 9
Views: 2951

Re: A toy brick macro

fosselius wrote:
Mon Jan 21, 2019 3:25 pm
Awesome! I am going to build a WB for building legos, is it ok if i include your script as well?
I like what you have done!

You are absolutely welcome to make use of this if you wish.
by vectronic
Sun Jan 20, 2019 9:13 pm
Forum: Users Showcase
Topic: A toy brick macro
Replies: 9
Views: 2951

Re: A toy brick macro

With pleasure :-)

Image

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