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by PunyTune
Tue Mar 26, 2019 4:21 pm
Forum: Help on using FreeCAD
Topic: Transfer sketches from one datum plane to another?
Replies: 12
Views: 307

Re: Transfer sketches from one datum plane to another?

#1: Make the Origins of the body visible, click a plane from them, now create the datum plane. It will be attached to that plane and can be OffSet with all options . So simple! I did not know that you could assign the datum plane this way. I have been selecting the datum plane with nothing selected...
by PunyTune
Mon Mar 25, 2019 9:03 pm
Forum: Help on using FreeCAD
Topic: Transfer sketches from one datum plane to another?
Replies: 12
Views: 307

Re: Transfer sketches from one datum plane to another?

I am unable to create datum planes that are not XY unless they're related to a face of an object. If I create a new document and draw a cube, then add a datum plane, I can attach it to any face. But if I try to attach it to an origin plane, whether I choose XY, XZ, or YZ, they all appear in the XY p...
by PunyTune
Mon Mar 25, 2019 6:16 pm
Forum: Help on using FreeCAD
Topic: Transfer sketches from one datum plane to another?
Replies: 12
Views: 307

Re: Transfer sketches from one datum plane to another?

Thanks. Are you referring to the slot in Sketch006? It does not go through all, so can't be drawn with the mounting holes. And, I thought I had learned that it was always risky to apply sketches to face planes. At least whenever I do, I run the risk that they'll end up in some screwy other plane. I ...
by PunyTune
Mon Mar 25, 2019 4:24 pm
Forum: Help on using FreeCAD
Topic: Transfer sketches from one datum plane to another?
Replies: 12
Views: 307

Transfer sketches from one datum plane to another?

I've drawn a handful of shapes on a datum plane and then realized that I'd be better off to use a PartDesign Thickness as a base for the shapes. My datum plane is referenced to the top of the pad that disappears when I apply Thickness. I can't seem to re-reference or move the datum plane, and I can'...
by PunyTune
Mon Mar 25, 2019 4:16 pm
Forum: Help on using FreeCAD
Topic: Usability issues with MacOS
Replies: 11
Views: 314

Re: Usability issues with MacOS

Thanks for your help - it's a shame but I have to say that freeCAD seems pretty unusable on MacOS. Is it mainly developed for Windows? As a Mac user who has struggled with FreeCAD, I can tell you it works very well indeed. In the beginning there are many frustrations. Hell, there still are. But in ...
by PunyTune
Tue Mar 05, 2019 6:04 pm
Forum: Help on using FreeCAD
Topic: Unable to apply pocket to imported draft
Replies: 3
Views: 75

Re: Unable to apply pocket to imported draft

Thank you!

I didn't know the face would hide new features. There's no need to even keep the Face is there?
by PunyTune
Tue Mar 05, 2019 5:47 pm
Forum: Help on using FreeCAD
Topic: Unable to apply pocket to imported draft
Replies: 3
Views: 75

Unable to apply pocket to imported draft

I have a quick sketch to test function before go to more work. I want to draw shapes in Adobe Illustrator, import them as SVG, and pad them for further work. I get the pad, but can't add pockets. Any comment? OS: macOS Sierra (10.12) Word size of OS: 64-bit Word size of FreeCAD: 64-bit Version: 0.18...
by PunyTune
Sat Mar 02, 2019 4:24 pm
Forum: Help on using FreeCAD
Topic: Part of pad disappears when adding additional features.
Replies: 15
Views: 277

Re: Part of pad disappears when adding additional features.

For the L Shaped part, the preferred way to construct would be : Create an L shaped Pad from a Sketch on the XZ plane, symmetrical. Apply the holes from XY and YZ based Sketches Chamfer the ends of the L done It never occurred to me to use Fillet to round over my ends. Early on I got scared off of ...
by PunyTune
Fri Mar 01, 2019 11:23 pm
Forum: Help on using FreeCAD
Topic: Part of pad disappears when adding additional features.
Replies: 15
Views: 277

Re: Part of pad disappears when adding additional features.

HarryGeier said: I am not sure, why you create the fusion at all, and why then go back into PD World with the base feature. Foot and Arm i suggest are either indivdual bodies ( fuse them at mesh level later ) or combine into a single body, which for 3D print would be correct design and make all easi...

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