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by howetuft
Sun Aug 02, 2020 7:49 am
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

As an addition, and just for eyes-candy at now, here is the same scene rendered with the materials features I'm currently working on (here, I applied a red glass material):
Luxcore.png
Luxcore.png (76.44 KiB) Viewed 208 times
Cycles.png
Cycles.png (124.13 KiB) Viewed 208 times
Appleseed_glass.png
Appleseed_glass.png (400.16 KiB) Viewed 208 times
Povray.png
Povray.png (35.49 KiB) Viewed 208 times
by howetuft
Sun Aug 02, 2020 7:39 am
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

Hello HoWil, You'll find here enclosed my simple test scene (which I rebuilt it from several files). A few remarks: - You may have a "AssertionError: Cannot render project: Template not found" if you try to render as is. The reason is projects templates properties link to local files (ie, in this pr...
by howetuft
Thu Jul 23, 2020 8:41 am
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

@electroguy Thank you very much for using Render Workbench and publishing your feedback! A few answers to your remarks/questions: Deviation: the Deviation parameter is not yet taken into account in Render, whereas it was in old Raytracing, as you noticed. It is a feature we definitely need to implem...
by howetuft
Fri Apr 10, 2020 11:34 am
Forum: Users Showcase
Topic: [ Architecture Masterpiece ] Church of The Light
Replies: 34
Views: 2626

Re: [ Architecture Masterpiece ] Church of The Light

No, it's the easy part : - I exported 4 .stls from your file (walls, windows, beams and furnitures) and imported them directly in blender. - I assigned materials to these 4 geometries - I tried to manage the lights ... [...] I'm trying over things on Blender, but I'm an almost complete beginner and...
by howetuft
Wed Apr 08, 2020 8:49 pm
Forum: Users Showcase
Topic: [ Architecture Masterpiece ] Church of The Light
Replies: 34
Views: 2626

Re: [ Architecture Masterpiece ] Church of The Light

Amazing! I'm gonna give it a try with the Render module. We may lack some features to make a perfect rendering, but at least it will be a nice challenge!
by howetuft
Sun Jan 26, 2020 7:46 pm
Forum: Developers corner
Topic: [Renderer Workbench] cameras
Replies: 4
Views: 421

Re: [Renderer Workbench] cameras

Hello!

Back to the subject: I wrote some code for a new Camera object. PR is here: https://github.com/FreeCAD/FreeCAD-render/pull/24
Your feedback is welcome!
by howetuft
Thu Jan 02, 2020 8:42 am
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

I've completed support for Point Light in Cycles exporter. Here are my 2 scenes rendered with Cycles: CyclesProject9s6dauj_.png CyclesProjectu87azg7i.png Interestingly, there is no automatic smoothing in Cycles, so we can see small triangular sub-faces on the sphere... As a counterpart, details are ...
by howetuft
Tue Dec 31, 2019 3:13 pm
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

Studying again POV standard template, I finally added a skysphere to luxrender_standard.lxs template (called a 'constantinfinite' in SDL).

Then I was eventually able to render with Luxcore the 2 scenes I previously built for POV-Ray:
ball2.png
ball2.png (63.8 KiB) Viewed 541 times
lux_building.png
lux_building.png (309.9 KiB) Viewed 541 times
by howetuft
Mon Dec 30, 2019 7:39 pm
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

I eventually found some time to add support for point lights to Luxcore renderer (PR is here: https://github.com/FreeCAD/FreeCAD-render/pull/20)! Here is a simple scene (the same as previously used for POV): ball.png A few comments: - To be fully operational, this evolution requires that the PointLi...
by howetuft
Sun Dec 08, 2019 8:42 pm
Forum: Developers corner
Topic: [Renderer Workbench] Lighting
Replies: 25
Views: 2593

Re: [Renderer Workbench] Lighting

Nice. This looks pretty cool already. Thank you! There is the directional light in the Arch Texture workbench. This should be a good fit for architectural projects. Sure! Directional lights could also be one of the lighting tools for rendering, they are very convenient to simulate sun. However, dir...

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