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by PaFe
Thu Sep 12, 2019 9:07 pm
Forum: Open discussion
Topic: Rotation center point (possible feature request?)
Replies: 2
Views: 154

Rotation center point (possible feature request?)

Hello! I've noticed that in options there is a tick to choose the rotation center point in 3D navigation. In one mode the center point of rotation is attached to mouse cursor, in the other the center point is the center of the part. Both are very useful, depending on situations, so, if it is possibl...
by PaFe
Sun Jun 16, 2019 6:11 pm
Forum: Open discussion
Topic: Sketcher workbench inside Techdraw
Replies: 7
Views: 466

Re: Sketcher workbench inside Techdraw

I've tried, that is very interisting and it is good to see that technically is possible. A deeper integration, with constraints directly on Techdraw views, could be very useful as said :)
by PaFe
Sun Jun 16, 2019 5:56 pm
Forum: Open discussion
Topic: Sketcher workbench inside Techdraw
Replies: 7
Views: 466

Re: Sketcher workbench inside Techdraw

Thank you, I didn't know! I will try soon!
by PaFe
Sun Jun 16, 2019 5:40 pm
Forum: Open discussion
Topic: Sketcher workbench inside Techdraw
Replies: 7
Views: 466

Re: Sketcher workbench inside Techdraw

No matter how difficult it is to implement, I'm not very happy with this idea. It sounds to me rather like some 2D drawing program. Sketches on TechDraw should not be intended to be used alone, obviously. But there are situations where they can help a lot. Imagine to develop a 3D model for a suppor...
by PaFe
Sun Jun 16, 2019 11:58 am
Forum: Open discussion
Topic: Sketcher workbench inside Techdraw
Replies: 7
Views: 466

Sketcher workbench inside Techdraw

Hello! I really like the lastest Techdraw improvements, it is now possible to do much more. The recently added drawing tools for center lines and others are very useful for a proper drawing. Yet, I would like to suggest an idea that, in my opinion, should increase the workbench power without, hopefu...
by PaFe
Tue Sep 18, 2018 3:20 pm
Forum: UX/UI Design
Topic: Sketcher interface design improvement
Replies: 11
Views: 740

Re: Sketcher interface design improvement

The grid is one click, and the choice remains as long as wanted. Other than complete newbies, who cares? I know it's a matter of a click, as we said, but my actual suggestion is changing those defaults. The reason is that those "newbies", who can also be experienced CAD users, are the new potential...
by PaFe
Mon Sep 17, 2018 7:15 pm
Forum: UX/UI Design
Topic: Sketcher interface design improvement
Replies: 11
Views: 740

Sketcher interface design improvement

Hello! I hope to be helpful bringing some ideas about Sketcher interface design. Some of this improvements can be obtained just changing settings, I did this, but personally I think the workbench would be better and smoother changing these by default. The grid should be disabled by default. Since Fr...
by PaFe
Tue Sep 11, 2018 9:01 pm
Forum: Help on using FreeCAD
Topic: Pocket through multiple bodies
Replies: 14
Views: 665

Re: Pocket through multiple bodies

The idea of a body is to have it rather self contained with very limited and well controlled links to the outside. In industrial CAD use, multibody is great for welded parts, but they have to be linked each other for sure in the spirit of the parametric CAD system. I know, if a body is low linked t...
by PaFe
Sun Sep 09, 2018 3:20 pm
Forum: Help on using FreeCAD
Topic: Pocket through multiple bodies
Replies: 14
Views: 665

Re: Pocket through multiple bodies

chrisb wrote:
Sun Sep 09, 2018 3:02 pm
- Instead of a pocket you make a pad and then in Part workbench a cut with all bodies.
Thank you, I think at this moment this really is the best workaround. Do you think in the future will be possible to select multiple bodies directly in the pocket function, as happens in some other CAD?
by PaFe
Sun Sep 09, 2018 2:21 pm
Forum: Help on using FreeCAD
Topic: Pocket through multiple bodies
Replies: 14
Views: 665

Pocket through multiple bodies

Hello! I don't know if is a help request or a feature request here. Is it possible to have a single pocket function (cutting extrusion) making a hole through multiple bodies?

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