Search found 149 matches

by nyholku
Sun Feb 05, 2017 5:50 pm
Forum: Developers corner
Topic: Proper user of #include
Replies: 2
Views: 732

Re: Proper user of #include

Hi,

thanks. Ok, so this is pretty much the best and correct way to do it. Good to know.

I tried to remove everything else but "PreCompiled.h" but that did now compile for me.

I will investigate later in detail but I'm good for now.

Thanks again.
by nyholku
Sun Feb 05, 2017 9:16 am
Forum: Developers corner
Topic: Proper user of #include
Replies: 2
Views: 732

Proper user of #include

I've got this: // File: NaviCube.h #ifndef SRC_GUI_NAVICUBE_H_ #define SRC_GUI_NAVICUBE_H_ #include "View3DInventor.h" #include <QCursor> #include <QImage> namespace Gui { class View3DInventorViewer; } class NaviCube { public: NaviCube(Gui::View3DInventorViewer* _viewer) ; void drawNaviCub...
by nyholku
Sat Feb 04, 2017 7:58 pm
Forum: Developers corner
Topic: OpenGL textured rendered if there is content in document
Replies: 3
Views: 551

Re: OpenGL textured rendered if there is content in document

Hate to make any promises, maybe I can show something in a few weeks... it all depends so much spare time.
by nyholku
Sat Feb 04, 2017 4:04 pm
Forum: Developers corner
Topic: OpenGL textured rendered if there is content in document
Replies: 3
Views: 551

Re: OpenGL textured rendered if there is content in document

OK, solved it!

The problem was that I did not 'load' the textures properly for each OpenGL context, only the first one.

Sorry about the noise.
by nyholku
Sat Feb 04, 2017 3:43 pm
Forum: Developers corner
Topic: OpenGL textured rendered if there is content in document
Replies: 3
Views: 551

OpenGL textured rendered if there is content in document

Hi, I'm experimenting with implementing Onshape style navigation cube. My code renders the navigation cube nicely if the FreeCAD document is empty i.e. New from File menu. But if I open an existing document with content (objects) in it then the cube renders black. I've tested rendering my stuff with...
by nyholku
Sun Jan 29, 2017 2:16 pm
Forum: Developers corner
Topic: #include <Eigen/Dense> no working if used in View3DInventorViewer.cpp
Replies: 1
Views: 683

Re: #include <Eigen/Dense> no working if used in View3DInventorViewer.cpp

Ok found the solution: In file: FreeCAD-git/src/Gui/CMakeLists.txt I need to include (pun intenede) eigen3 in the include_directories: include_directories( ${EIGEN3_INCLUDE_DIR} ${CMAKE_BINARY_DIR} Pretty basic if you understand FreeCAD build structure and CMake ;) Sorry about the noise. wbr Kusti
by nyholku
Sun Jan 29, 2017 12:32 pm
Forum: Developers corner
Topic: #include <Eigen/Dense> no working if used in View3DInventorViewer.cpp
Replies: 1
Views: 683

#include <Eigen/Dense> no working if used in View3DInventorViewer.cpp

Hi, I'm experimenting with View3DInventorViewer and would like to use eigen there. I see that FreeCAD-git/src/Mod/Sketcher/App/planegcs/qp_eq.h includes eigen like this #include <Eigen/Dense> but when I do that in FreeCAD-git/src/Gui/View3DInventorViewer.cpp I get: /Users/nyholku/FreeCAD/FreeCAD-git...
by nyholku
Sat Jan 28, 2017 1:47 pm
Forum: Developers corner
Topic: macOS Qt5 plan and status
Replies: 100
Views: 26366

Re: macOS Qt5 plan and status

Thanks, that was actually helpful!
by nyholku
Sat Jan 28, 2017 1:13 pm
Forum: Developers corner
Topic: macOS Qt5 plan and status
Replies: 100
Views: 26366

Re: macOS Qt5 plan and status

Thanks, that was helpful. The thing is AFAIU this is supposed to build out of the box if pre-requisites are installed (I have qt5) and someone in this thread obviously has built this on Mac so I was thinking there might be a problem in the build process that someone already had figured out. In FOSS ...
by nyholku
Sat Jan 28, 2017 12:34 pm
Forum: Open discussion
Topic: Python print()
Replies: 12
Views: 3844

Re: Python print()

I'm old hand so I can work with anything, very used to all the quirks of programming languages. So this is not bothering me, know that I've figured out how things work. The functionality of the FreeCAD print/Python Console is functional if not totally logical. I'm not saying it is broken, just a lit...