DeepSOIC wrote: ↑
Mon Dec 17, 2018 1:40 pm
1. Containers, such as Body and Part, form local coordinate systems.
for what I can see, a Body or a Part can — and do — contain exactly 1 coordinate system. What I meant is to have several LCS for any Part. You can trick the system by creating a Body inside a Part, and moving it which also moves its LCS. So for each LCS you could create an empty Body and use only its LCS. Phew. It would be much nicer to actually have LCS as reference, the same way as a Point, Axis or Plane.
Also, the LCS doesn't look like an LCS, visually. What I would expect from an LCS is the same what can be seen in the lower-right corner of the window, or when you click View/Toggle axis cross → THAT
is what an LCS is supposed to look like. Unfortunately, it's not selectable, and you can't create another
2. Lattice2 add-on workbench is to some degree all about local coordinate systems, and arrays of those.
to some degree, but not quite