If i have complex objects it is easier to have only one curve than many pices.
inserting a knot allows to define new segments where local deformations can start. In the example the middle curves of the blue and red strips are sketcher splines.
there is a syncronization between the red and the blue sketches in background
to edit the surface I can decide which sketch I want to modify.
For a refinement I add a strip and than I edit the sketch.
the borders of the strips hold the local tangent conditions. My idea for them is to bend and stretch them by a graphical "joystick" feature