It just want to mention it so, anyone will remember when we start talking about the stable release.ickby wrote:thanks for testing, those are good news! I don't have time to dig deeper into the stereo issue before my holidays, so I make a pull request for the current state. Then at least red green works.
I see the same messages. (the messages i posted earlier where ones gathered with COIN_GLERROR_DEBUGGING=1 enabled)wmayer wrote:All stereo modes work except of "stereo quad buffer" which gives me these error messages:Coin error in SoNode::GLRenderS(): GL error: 'GL_INVALID_OPERATION', nodetype: Switch (set envvar COIN_GLERROR_DEBUGGING=1 and re-run to get more information)
Fixed with git commit 96e286aa. Anti-aliasing seems to be always on. I have Anti-Aliasing set to None in the display preferences but that does not seem to make any difference. This problem showed up when I got the updates with the quarter based viewer.
I can confirm this. When now MDI is open you can load an image -- independent of the currently active workbench. As soon as you create a 3d view the image disappears.b. I'm not sure it's a new problem related to the quarter based viewer, because I never tested it before. It's working OK on a build which is a few months old.
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Coin error in SoNode::GLRenderS(): GL error: 'GL_OUT_OF_MEMORY', nodetype: Separator (set envvar COIN_GLERROR_DEBUGGING=1 and re-run to get more information)