[solved] 3d-Surface generates paths that are too deep

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dasarne
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Joined: Wed May 19, 2021 6:48 pm

[solved] 3d-Surface generates paths that are too deep

Post by dasarne »

Hello all,
I would like to mill an object from two sides. From the upper side it works amazingly well.
3d-Surface.png
3d-Surface.png (361.26 KiB) Viewed 1601 times
On the lower side 3d-Surface finds the shape, but unfortunately the calculated path dips the mill so deep in some places in one step that I had to abort.
3d-Surface-2.png
3d-Surface-2.png (180.51 KiB) Viewed 1601 times
Here are the corresponding settings
3d-Surface-3.png
3d-Surface-3.png (38.71 KiB) Viewed 1601 times
What is the problem with the surface? How can I still have such a surface milled?

Here the corresponding file
Seifenschale-JU.FCStd
(310.68 KiB) Downloaded 29 times
Yours
Arne
Last edited by dasarne on Sun Dec 05, 2021 9:46 pm, edited 1 time in total.
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sliptonic
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Re: 3d-Surface generates paths that are too deep

Post by sliptonic »

You have layer mode set to single layer. Try multi-pass.
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dasarne
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Re: 3d-Surface generates paths that are too deep

Post by dasarne »

YES. Thanks sliptonic!
This has helped.
Now it looks like this and can be milled safely.
3d-Surface.png
3d-Surface.png (159.1 KiB) Viewed 1546 times
herbk
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Re: 3d-Surface generates paths that are too deep

Post by herbk »

Hi,
dasarne wrote: Sun Dec 05, 2021 9:45 pm Now it looks like this and can be milled safely.
if you set the sample interval to a lower nuber, e.g. 0,1, you get a better surface, especialy at strong direction changes.
Gruß Herbert
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dasarne
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Re: [solved] 3d-Surface generates paths that are too deep

Post by dasarne »

Yes, I am also very curious about it. But I'm waiting for more RAM, only then it can succeed ;-)
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