Helix machining for circular holes

Here's the place for discussion related to CAM/CNC and the development of the Path module.
User avatar
agryson
Posts: 453
Joined: Wed Nov 23, 2016 8:30 am
Location: Paris, France
Contact:

Re: Helix machining for circular holes

Postby agryson » Wed Jan 11, 2017 12:49 pm

cox wrote:The helix also looks like it does not have a constant slope, giving a sawtooth look, maybe a constant slope could improve this?
OK, I'll try again with fewer turns and with the spiral in 3D (true helix), though as I said, this will only really be clear from 32px and up.
danielfalck
Posts: 395
Joined: Fri Oct 07, 2011 8:58 pm
Location: Beaverton,Oregon, USA
Contact:

Re: Helix machining for circular holes

Postby danielfalck » Wed Jan 11, 2017 2:28 pm

It looks clear enough to me now- great job! Thanks for taking this on.
User avatar
agryson
Posts: 453
Joined: Wed Nov 23, 2016 8:30 am
Location: Paris, France
Contact:

Re: Helix machining for circular holes

Postby agryson » Wed Jan 11, 2017 3:53 pm

danielfalck wrote:It looks clear enough to me now- great job! Thanks for taking this on.
No worries, though I saw your post too late before doing this new version with added 3D:
Path-Helix_16.png
Path-Helix_16.png (925 Bytes) Viewed 886 times
Path-Helix_24.png
Path-Helix_24.png (1.58 KiB) Viewed 886 times
Path-Helix_32.png
Path-Helix_32.png (2.18 KiB) Viewed 886 times
Path-Helix_64.png
Path-Helix_64.png (3.89 KiB) Viewed 886 times
So which does everyone prefer? The previous "spiral" or this "corkscrew". Winner will be submitted as a pull request in the next few days!
chrisb
Posts: 21407
Joined: Tue Mar 17, 2015 9:14 am

Re: Helix machining for circular holes

Postby chrisb » Wed Jan 11, 2017 4:22 pm

I would rather prefer the first approach than the "sleeping McDonald's" :lol: , but there something else I would like to discuss. I am afraid it is a bit late, because agryson has worked so much on the existing icons, but it took a while for me to sort it out for myself.
I am using FreeCAD often on my laptop with limited screensize; thus I use the smallest icons. As a matter of fact I usually go on the icon and wait for the tooltip to pop up to distinguish some of them. It became better with the new icons (and because I used the big ones for some time and got better accustomed to them).
It would be even better if the icons where simpler. Using the Path Workbench we all know that we are using tools, so we could perhaps omit the tool in most cases, the path would be sufficient.
The Icon should show the following things and we have already specific colours assigned:
  • What would be the resulting object (blue).
  • What do I have to select before invoking the tool (yellow).
  • What will be the resulting path (green).
Example: for a Path Pocket operation we show the (cube like) base and the pocket in blue, the bottom of the pocket in yellow and the path in green. That's enough, the tool doesn't give additional information. Well in some cases it does, if it is a special tool, but then it is far easier to distinguish.
I really know it is late to discuss this, but perhaps it's better late than never.
herbk
Posts: 1698
Joined: Mon Nov 03, 2014 3:45 pm
Location: Windsbach, Bavarya (Germany)

Re: Helix machining for circular holes

Postby herbk » Wed Jan 11, 2017 4:27 pm

Hi agryson,

super,
I would prefere the corkscrew design, suggests a glas of wine behind... :P ;) ;)
Gruß Herbert
danielfalck
Posts: 395
Joined: Fri Oct 07, 2011 8:58 pm
Location: Beaverton,Oregon, USA
Contact:

Re: Helix machining for circular holes

Postby danielfalck » Wed Jan 11, 2017 4:41 pm

I like the simpler helix- it's easy to see what it is. The latest does look like the McDonald's arches rotated :)
mlampert
Posts: 1458
Joined: Fri Sep 16, 2016 9:28 pm

Re: Helix machining for circular holes

Postby mlampert » Wed Jan 11, 2017 5:56 pm

Either one is awesome! And if I understand sliptonics feature suggestion correctly either one shows exactly what's gonna happen. :)
cox
Posts: 963
Joined: Wed Nov 26, 2014 11:37 pm

Re: Helix machining for circular holes

Postby cox » Wed Jan 11, 2017 6:17 pm

I am not sure how to test for different sizes, but I was thinking maybe something like this. Sorry about the crooked lines.
Of-course with your magic applied :-)
Spectacle.Zb7923.png
Spectacle.Zb7923.png (22.06 KiB) Viewed 862 times
Attachments
Path-Helix-2.svg
(20.23 KiB) Downloaded 20 times
Path-Helix-1.svg
(20.27 KiB) Downloaded 51 times
Need help? Feel free to ask, but please read the guidelines first
User avatar
sliptonic
Posts: 1633
Joined: Tue Oct 25, 2011 10:46 pm

Re: Helix machining for circular holes

Postby sliptonic » Wed Jan 11, 2017 7:23 pm

chrisb wrote:.... Using the Path Workbench we all know that we are using tools, so we could perhaps omit the tool in most cases, the path would be sufficient.
The Icon should show the following things and we have already specific colours assigned:
  • What would be the resulting object (blue).
  • What do I have to select before invoking the tool (yellow).
  • What will be the resulting path (green).
Example: for a Path Pocket operation we show the (cube like) base and the pocket in blue, the bottom of the pocket in yellow and the path in green. That's enough, the tool doesn't give additional information. Well in some cases it does, if it is a special tool, but then it is far easier to distinguish.
I really know it is late to discuss this, but perhaps it's better late than never.
I kind of like having a common element (the tool) to help understand and interpret everything else. That's just my opinion though.
In addition to the colors you listed, I'd also suggest:
Safety and rapid moves (red)
any reference to stock object (pink or some other color)

We haven't done much with stock yet but I expect it will become more important in the future.
User avatar
agryson
Posts: 453
Joined: Wed Nov 23, 2016 8:30 am
Location: Paris, France
Contact:

Re: Helix machining for circular holes

Postby agryson » Wed Jan 11, 2017 7:39 pm

chrisb wrote:I am afraid it is a bit late, because agryson has worked so much on the existing icons, but it took a while for me to sort it out for myself.
... It would be even better if the icons where simpler. ation. Well in some cases it does, if it is a special tool, but then it is far easier to distinguish.
I really know it is late to discuss this, but perhaps it's better late than never.
Actually, you're absolutely right and it's even already been planned. This phase (alignment) is really just for alignment of colors, grids etc. but there is a second phase focusing on a more 'final' improvement of icons across the board for afterwards. See the issues on my fork for more or add your own to this milestone.
sliptonic wrote:In addition to the colors you listed, I'd also suggest:
Safety and rapid moves (red)
any reference to stock object (pink or some other color)
When it comes to colors, we should try to bear in mind that there are also cross-workbench suggestions that are provided in the existing artwork guidelines, though that will be more relevant in phase 2.

@cox: I'll whip up a version soon with the wraparound spiral you suggested