herbk wrote: ↑
Mon Oct 22, 2018 8:31 pm
there is a new problem if using the ramp entry dressup: it only removes the ramp, not the whole material.
Th screenshot is taken at a Millface OP, but the behavior is the same at Pocket OP and Pocket 3D.
I suppose you are using helix method? I think I have seen that at some point, then was not able to reproduce it and forgot the whole thing.. Basically what happens (I think) is that is does consider that round as the last round for some reason, maybe rounding error or something, so it does not add the final "flat" cutting loop. Can you send me that file?