Trochoidal Path

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pl7i92LCNC
Posts: 208
Joined: Tue Mar 12, 2019 3:03 pm
Location: RLP DE

Re: Trochoidal Path

Post by pl7i92LCNC »

the Adaptiv path is not controlable on G0 moves inside the channel
Chiping makes a bitbreak
this needs to be adviced and Change
USER select no G0 on free move

also it makes only a side turn no real circle
you can also have no ofset KEEP Material
Material alowence
i stay with the Working trochodal dressup on ordanary proviling

NO Problem Adaptive is real good thing
Helix and Adaptive vor clearing
while they only go Down / In contour they got full Tool Side Force not good for Low Cost mashineing

trochodal is better on this
chrisb
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Re: Trochoidal Path

Post by chrisb »

pl7i92LCNC wrote: Wed Mar 20, 2019 1:48 pm trochodal is better on this
I still don't know the trochoidal path you are talking about. Please elaborate! You said in the german forum that some pull requests haven't been merged. If this is one of them, no wonder, if they have never been presented here for a broader discussion.

What I would like to see is
- explanation of the idea, what makes a trochoidal path great
- is it a dressup, or a separate operation?
- how is it applied, pocket, contour, edge, ...?
- Finally, if I understand you correctly, your late colleague developed this. Is there somebody who understands the code and can and will maintain it?
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