the Adaptiv path is not controlable on G0 moves inside the channel
Chiping makes a bitbreak
this needs to be adviced and Change
USER select no G0 on free move
also it makes only a side turn no real circle
you can also have no ofset KEEP Material
Material alowence
i stay with the Working trochodal dressup on ordanary proviling
NO Problem Adaptive is real good thing
Helix and Adaptive vor clearing
while they only go Down / In contour they got full Tool Side Force not good for Low Cost mashineing
trochodal is better on this
Trochoidal Path
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- pl7i92LCNC
- Posts: 208
- Joined: Tue Mar 12, 2019 3:03 pm
- Location: RLP DE
Re: Trochoidal Path
I still don't know the trochoidal path you are talking about. Please elaborate! You said in the german forum that some pull requests haven't been merged. If this is one of them, no wonder, if they have never been presented here for a broader discussion.
What I would like to see is
- explanation of the idea, what makes a trochoidal path great
- is it a dressup, or a separate operation?
- how is it applied, pocket, contour, edge, ...?
- Finally, if I understand you correctly, your late colleague developed this. Is there somebody who understands the code and can and will maintain it?
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