Not really otherwise simulation would be enough. Can you spot where the toolpath goes wrong in this model? Besides, a lot of what happens with toolpaths are to compensate for real-world effects. For example, in theory it shouldn't be necessary to mill outside the boundary of a pocketed area. But anyone who as actually run the CNC will know how important the edge extension feature is. There's just no substitute for seeing how the machine actually runs the path.Pauvres_honteux wrote: ↑Fri Sep 18, 2020 9:25 am.
Isn't this problem really a matter of seeing with your own eyes how the tip of the milling tool moves in space?
I'm not suggesting that a developer needs to own a 'perfect real Mega $ machine'. Sometimes a hobby-class machine is fine. But access to real hardware is essential and if screw-around factor is too high then it just isn't worth it. We have the drag-knife dressup because Donek donated a drag knife that I could experiment with.If so, I'd say we design a small and simple 5-axis machine made for 3D printing. Then it would be "just" a matter of getting your hands on a printer and some stepper motors.
I mean, just to make the code working, you shouldn't need a perfect real Mega $ machine, right?
5-axis milling for the people!
Also, it was a lot of fun! Chrisb is exactly right on that point.