A usability down side to that is that you get used to where an icon is and push the mouse in that direction but if things jump around due to other tool appearing and disappearing, then it requires you to actually "read" the icon so to speak, in other words you have to pay more attention to what is there.bejant wrote:An option to free up some space for more toolbar icons, if that is a significant concern, could be to make the Sketcher / Part Design toolbars become adaptive and only show the tools that can be used at any given time based on what the user has selected in the hierarchy tree or the 3D view (similar to current Tasks tab behavior in master).
normandc wrote: I'm not convinced that mixing additive and subtractive tools in the same tool is a good idea. Once the feature is created, would the user be able to change it from additive to subtractive or the other way around? If so it would be a major recipe for trouble.
Me too ...or is that me three? Regarding the above.wmayer wrote:I second Norm.
Mostly I think it should stay the way it is now.
Regarding putting the icons under a group icon like with current sketch polygons, in general terms for most tools I think that is a bad idea because it then requires two mouse clicks and concentration over to read which icon for the second click.
However if the tool bar does become too long, i.e. too many icons, then I would suggest that the most commonly used tools (perhaps Pad and Pocket, perhaps others) could be as they are now and either only "group" the less commonly used tools or include all tools in the groups but have the most commonly used tool in both places.
So in summary I think the way you have already done it is the best way.