realthunder wrote: ↑
Sat Jan 09, 2021 4:19 am
That's quite ambitious.....
Fully understand, but hopefully ambition isn't completely denigrated, some thoughts
1) Agreed texture mapping may be some way away, but could simple image mapping to a single cylindrical surface
be possible, part of a speed gradient of single colour -> Image map -> texture map -> full thread
2) Again probably not immediately available, but might be worth thinking how to implement
re threads, e.g. how cosmetic/real threads are displayed/used in collision detection. In a number of the commercial
CAD offerings look like a afterthought, which is not helpful re usage
3) Seeing some of the recent progress in other threads about generating helix, options in fasteners WB
am I incorrect in assuming it might be possible to generate a macro that takes a thread specification
and generates the associated additive/subtractive thread form. Having a 'flag(s)' spec'd / agreed early,
to allow switching toggling display modes, might minimising any rewriting in the future.