Link to my initial question
Zolko wrote: ↑Fri Jul 09, 2021 9:42 pm
did you try with a circular array ?
realthunder wrote: ↑Sun Jul 11, 2021 6:57 am
There are other ways, but probably not better in comparison. If you are using my release, the PartDesign there allows you to create multiple solid that are independent with each other. So you can just make a new solid with another polar pattern on the pocket feature, which will give you three cylinders.
You can also create the element with the sketch, and manually adjust the element's Offset property to move it to the other hole. And then create another one, do the same.
Or just do what Zolko says, using a draft polar array, but that require you to wrap the array and the body into a sub assembly before use.
I wasn't able to get something useful out of Draft_CircularArray
What Zolko proposed sounded very nice to me and, as you can see, I succeeded using Draft_PolarArray
instead of Draft_CircularArray
. I've attached my file with both ASM3 solutions to this post.
If you really meant Draft_CircularArray
, I'd like to see an example of how I should've used it.
Nevertheless, thank you very much to both of you! I really appreciate it!
edit: Added a screenshot of the object tree