jpg87 wrote: ↑
Tue Feb 04, 2020 6:26 pm
after posting on my web site basic examples based on a natural and intuitive approach, i just added more in-depth examples based on the pages of the Realthunder wiki at :
If you are viewing these (provisional) videos, I would be happy to hear your opinions, especially yours @Realthunder if you can spend a little time on them.
Thanks for the excellent tutorials, as always.
It is nice that you wrap each parts in their own assembly, and explicitly creates those elements. Just a simple shortcut in this stage. Once you created the assembly, adding elements can be simplified by click the geometry in 3D view and them click Add Element button (the third button), or better, use keyboard shortcut A, E.
If your workflow is mostly bottom up, or in other word, if most of the designs are fixed, you can 'Freeze' (using assembly object context menu) its assembly once all the elements are created. This will speed up higher assembly loading time. It may also help you to follow a more strict bottom up workflow, because once freezed, no new (implicit) elements can be created. You'll have to explicitly 'Unfreeze' the assembly before continue. And I noticed that in your video you sometimes create constraints using auto created elements, which is fine, but it is always better to do it explicitly or at least name it after it is auto created. You can choose to rename the elements under the new constraint.
Another thing, if you are mostly managing the elements explicitly, it is often better to create constraint by selecting elements in the tree view, instead of directly selecting geometry in 3D view. I've seen you doing it in both ways, which is of course fine. But you'll find using elements more convenient, especially if the sub-assembly is frozen.