Do you mean to have an angle offset, say in the PlaneAlignment, such that once set, the two planes form an angle instead of being coplanar? Hmm... should be doable if I understand you correctly.
Do you mean to have an angle offset, say in the PlaneAlignment, such that once set, the two planes form an angle instead of being coplanar? Hmm... should be doable if I understand you correctly.
Hi @realthunder,realthunder wrote: ↑Sat May 05, 2018 12:11 amExactly, I have that use case in mind long before I started asm3. In fact, even before I started working on Link.
Hi @Turro75 @realthunder
Well, actually I mean that an anglealignment between 2 planes requires to specify if the angle is on pitch, roll or yaw, sometimes this can be handled with additional constraints, but not always.realthunder wrote: ↑Sat May 05, 2018 10:36 amDo you mean to have an angle offset, say in the PlaneAlignment, such that once set, the two planes form an angle instead of being coplanar? Hmm... should be doable if I understand you correctly.
the assemblies I usually handle are 30MB to 100MB, I have one >400MB which I wasn't able to handle unless I switched to a 64bits OS.....
I see now. I'll add a new composite constraint for that.
The macro is here:Turro75 wrote: ↑Sun May 06, 2018 10:29 pmthe assemblies I usually handle are 30MB to 100MB, I have one >400MB which I wasn't able to handle unless I switched to a 64bits OS.....
I'm really curious to see how it work.
Unfortunately there are a lot of company objs in my steps, I'm not allowed to share them.
By the way I can (have to) test this macro, if You send it to me.
The lock constraint is to prevent the solver to move the constrained part. You can of course manually move the part, which causes the solver to gather other movable parts around the newly located fixed part.Eric Myers wrote: ↑Tue May 08, 2018 3:50 amMy first problem is-- the "lock" constraint doesn't seem to really lock. Hopefully the screencast makes it clear what I mean. I select a plane in the "Link_reference_frame" part, hit the lock constraint, and am still able to move the part around.