it is because You started constraining bottom plate to the cilynders and then You constrained piston to cylinders right?kbwbe wrote: ↑Sat Jul 14, 2018 4:15 pm @Turro75,
please HELP !
I am trying to reassemble my platform-testfile (attached again).
The file is my previous version i assembled before. It works with your optimized algorithm in this state.
When i delete all constraints and reassemble it following your rules, in early state solver failure happens.
Can you please test and confirm or post back correctly assembled platform ?
So i could have a look what i am doing wrong.
the first step is solving the first step which is the point coincidence (spherical in this case) on each which lock z-x-y but leaves free Yaw, pitch and roll. the problem is that after this solve step the placement of the cylinders is (wrongly) considered as locked. This assembly needs them still free on rotation. this is the dark side of my approach, perfect for mechanical and sequencial chained assemblies where in this case the best approach is trying to solve all together. The way at the moment is setting constraints in away that all Object1 of each constraints isn't a fixed part as it was your assembly before.
the solution will be handling DOF.