Yeah....i wish lol. It's just a Inkscape mockup. I'm triyng to learn programming but time seems to always be our most precious commodity. As I already have QtDesigner installed I can give it a try if that can offset some of the programming work for you.
Talking about keyframes(or should we call them keySteps?). Is there a technical reason at the moment that we can't animate from a high to a low value of a variable? Because , within a step range of a animation , if a keyframe is set to a high variable value , going forward in steps, the animation should permit a second keyframe to be set to a lower variable value.
Thank you so much for this. Yet another workflow to be combined with the new features in 0.19 to build some incredible animations.ppemawm wrote: ↑Sat Jan 18, 2020 5:02 pmThe idea is to create an LCS in Model that you can rotate and then attach the Part LCS to it. This is only one way to do this but may not be the best, still experimenting:OficineRobotica wrote: ↑Fri Jan 17, 2020 5:24 pm you simulate the rotation/travel distance for the clamp axle ... Could you please give a step by step explanation on how you implemented that?
P.S. have you seen the tweaks Zolko made to the hexaAssembly in the user showcase thread? It is now completely controllable. Simply beautiful. If he manages to bring up the animation panel,the range of motion could be set up within the physical range of motion of the assembly and then animated with keyframes. I'm so excited with the possibilities.