herbk wrote: ↑
Sun Oct 13, 2019 4:42 pm
What i also would like to see, if a WB like Fasteners or Bolts would be part of the Assembly WB... A Fastener you need only if you puts different parts togehther, what an asm WB is made for.
I consider fasteners as an ordinary Body, Part, or Assembly, so I suggest to move fasteners into the library domain. In general, as being still quite an FC Newbie, I prefer to learn few, but powerful concepts. That quickly gets me started. Many or very specialized tools tend to slow me down in the learning process.
This is why I hope that Assembly becomes the new Part - a container for Bodies, Solids and whatever objects, and nested Parts (Assemblies). The storage location, same or different file, should be transparent. In conjunction with the Link, we also have the basis for flexible library concepts.
But it should be possible to layer a "fasteners" tool on top of this concept, so that we both can live with, or without it.
what would be a very great thing, if the at a ASM WB given constraints will work for the (an) Animation WB to. Turning a part around it's bearing to check for collision... a dream...
Currently I design my sub-assemblies with the axis around the coordinate system (but without mating constraints), which makes it easy to rotate or translate it (carefully) around the degree(s) of freedom, and check for collisions. With the mating constraints in Assembly3 (and 4?), your dream should already be reality…