In Assembly4 WB -> Animate Assembly.
Could it be very hard to implement the following animation modes:
- Cyclic animation,
- Forward and reverse,
- Step by step (in both senses) and
- Pause/play combination
1) and 2) exist already: all you need to do is add an intermediate variable that you calculate with a sinus or cosinus (suppose "t" the variable that you move between 0 and 720, and "d" the variable that controls some position: d = A * sin(t) + B and any variations around this theme. If the WB were to implement a cyclic movement we wouldn't do it differently )
for that, I'd change the "Stop" button to "Pause", and when hitting "Run" it continues where it had left. With 2 additional buttons for step-by-step ... yes, that's cool
I agree with you. I fact I have done some animations in this way. Just was wondering if it could be done explicitly by varying the involved variables directly.Zolko wrote: ↑Sun Mar 08, 2020 4:57 pm1) and 2) exist already: all you need to do is add an intermediate variable that you calculate with a sinus or cosinus (suppose "t" the variable that you move between 0 and 720, and "d" the variable that controls some position: d = A * sin(t) + B and any variations around this theme. If the WB were to implement a cyclic movement we wouldn't do it differently )
Another 2 items that could be added to the list would be the following: