Take only 1 Axes to start with:-
- With an Arch Object Axis property set to an Axes, it is 'reproduced' at the Axes Placement, and repeated at each of the Axis it define - Screencapture 1
- When Placement - Position of the Axes change, the array of object relocated following the former - Screencapture 2
- When Placement - Angle of the Axes change, the array of object relocated following each of the Axis 'start' points, BUT they are not 'rotated' following the Axes' Placement Angle - Screencapture 3
Understand if there is another 1 or 2 Axes, in an Axis System, (usually in Arch perpendicular to 1st one, and the other in vertical direction, floors), then will be another question - follow angle of which Axes (I would think the '1st', a 'master' ?). No doubt about / no change to the original concept the Axes creating intersections for the object to repeat in any rate.
Argument is that if it follow, Axes (or Axis System) may be a convenient tool to move and rotate an object / array of object / a collection of object around.
Other note-
- Note that the Angle defined for individual Axis in the Axes would not change the object Angle also - Screencapture 4 left picture
(a side issue, that angle seem to be in the opposite direction (clockwise) against the other common direction of similar setting (c-clockwise) ) - Setting an angle in the original object (in this case a Wall object), rotate the whole array as if / as it still have a Placement Position of 0,0,0 - this can't help to produce the array of object I thought - Screencapture 4 right picture
Thanks for the patience reading through
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