Texturing Architectural Objects

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furti
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Texturing Architectural Objects

Post by furti »

Hello :)

I created a Workbench that can be used to texture architectural objects https://forum.freecadweb.org/viewtopic.php?f=9&t=31598.

As @paullee suggested I cross post it here. Hopefully this is OK. Otherwise feel free to remove this topic :)

If you have some feature requests or improvements regarding arch and textures we can discuss it here.
paullee
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Re: Texturing Architectural Objects

Post by paullee »

furti wrote: Fri Oct 19, 2018 10:18 am
As @paullee suggested I cross post it here. Hopefully this is OK. Otherwise feel free to remove this topic :)
Hope it is OK and nobody remove it.

Would be good to be included in Add-on, easier for peoples like me to add and use it :) Seem a numbers of audience already!

Also, possible to add shading mode, shadow?


Thanks.
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Kunda1
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Re: Texturing Architectural Objects

Post by Kunda1 »

paullee wrote: Fri Oct 19, 2018 4:12 pm Would be good to be included in Add-on, easier for peoples like me to add and use it :) Seem a numbers of audience already!
If @yorik gives the green light, I'll add it to the addon-manager
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paullee
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Re: Texturing Architectural Objects

Post by paullee »

Kunda1 wrote: Fri Oct 19, 2018 4:34 pm If @yorik gives the green light, I'll add it to the addon-manager
Thanks!
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Re: Texturing Architectural Objects

Post by paullee »

I am adding a link to the github of the new workbench here - I am more used to dig thing out in this board :)

https://github.com/furti/FreeCAD-ArchTextures
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Re: Texturing Architectural Objects

Post by paullee »

Hi I try to follow the Readme... not know where am I do wrong, I get an error...

BTW, I am using:-
FC - FreeCAD-0.17.13541.9948ee4.glibc2.17-x86_64.AppImage
Os - Fedora 27
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furti
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Re: Texturing Architectural Objects

Post by furti »

paullee wrote: Sun Oct 21, 2018 4:57 pm Hi I try to follow the Readme... not know where am I do wrong, I get an error...
I only tested with 0.18 and python 3 right now. Got the same error like you with python 2. Maybe you can try a python 3 build too?

Forgot to mention this in the readme :oops:
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bitacovir
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Re: Texturing Architectural Objects

Post by bitacovir »

I saw your project here https://forum.freecadweb.org/viewtopic. ... 18#p263618
Wood on windows looks fine.
Is it possible to change the scale of the texture? The walls would look more realistic with a more dense pattern.
Another feature should be to modify the rotation of the texture. In the case of the roofs, an individual orientation of the pattern for each face will help to visualise better the deep of the volumes.
But sure you have already these points in your to-do list.
Just great work.
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furti
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Re: Texturing Architectural Objects

Post by furti »

bitacovir wrote: Sun Oct 21, 2018 5:56 pm Is it possible to change the scale of the texture?
Yes this is possible by setting the "length" and "height" of the texture. Did the wider pattern on purpose. Schould look a bitore modern. But might change in the future :) thanks for your oppinion :)

The rotation issue is one of the next things on my list :)
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Re: Texturing Architectural Objects

Post by paullee »

Tried...

- FreeCAD_0.18.14928.glibc2.17-x86_64.AppImage / on Fedora 27
- unfortunately, it seem it is still on Python 2.7.6
- I see... should be using FreeCAD_0.18.14996_Conda_Py3Qt5_glibc2.12-x86_64.AppImage right? Would test again...

So 0.18 would eventually be Python 3, so everything python should be 'upgraded'?


Version: 0.18.14928 (Git)
Python version: 2.7.6
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