Problem was, that I added the texture directly to the root node of the object. So it affected all draw styles. Now the texture is added to the shaded node. So it only affects the faces of the object.
Sorry forgot to respond to your questions in an earlier post:
2. Possible to add shadow - somehow off topic? - I remember Yorik had experimented that
Don't know if this would possible. But I will have a look at how this could be done.
3. Possible to incorporate into WPProxy?
What is WPProxy
furti wrote: ↑Thu Oct 25, 2018 4:19 pm
...
3. Possible to incorporate into WPProxy?
What is WPProxy
...
I'm not sure what he means, but maybe he is talking about Draft_SetWorkingPlaneProxy? The Working Plane Proxy is a Draft utility that creates planes at arbitrary positions, which can later be used with Draft_SelectPlane to position the drawing grid, so you can precisely position Sketches or Parts.
Maybe he wants to show these Working Plane Proxies with different textures to identify them quickly if he has many in his model?
furti wrote: ↑Thu Oct 25, 2018 4:19 pm
2. Possible to add shadow - somehow off topic? - I remember Yorik had experimented that
Don't know if this would possible. But I will have a look at how this could be done.
Look forward to more features!
furti wrote: ↑Thu Oct 25, 2018 4:19 pm
3. Possible to incorporate into WPProxy?
What is WPProxy
This command will place a Proxy object in the document, placed and aligned to the current Working Plane. When using the Draft SelectPlane command with such a Proxy object selected, or by double-clicking it in the tree view, the working plane will be positioned and aligned back with the proxy object. The camera position and hidden/shown state of objects are also stored in the Proxy object, and can be restored if the corresponding properties are enabled (see below).
- Thinking if the texture on / off mode could also be stored in the Proxy object at the same time
vocx wrote: ↑Thu Oct 25, 2018 10:34 pm
Maybe he wants to show these Working Plane Proxies with different textures to identify them quickly if he has many in his model?
Yes sort of - integrate the 'state of objects' features
vocx wrote: ↑Thu Oct 25, 2018 10:34 pm
Maybe he wants to show these Working Plane Proxies with different textures to identify them quickly if he has many in his model?
Yes sort of - integrate the 'state of objects' features
I see. I've never tried, but isn't this the job of the Menu > View > Create new view? It seems that it should be able to save the camera of the model, and later you can retrieve it. Maybe a combination of both of this Plane Proxy and Textures is needed.
paullee wrote: ↑Fri Oct 26, 2018 2:28 am
Somehow works with WPProxy
Didn't used tge WPProxy until now. So hard for me to come up with an usecase. If you have ideas you might want to create an issue in the github repo. So we don't forget it until i have time to implement it
paullee wrote: ↑Fri Oct 26, 2018 2:44 am
Just notice the mapping is 'slightly oblique' projected?
This is a result of the current texture mapping algorithm. How the textue gets mapped depends on the first triangle in the face. Working on a way to rotate textures on individual faces. So this can be fixed
furti wrote: ↑Fri Oct 26, 2018 7:33 am
Didn't used tge WPProxy until now. So hard for me to come up with an usecase. If you have ideas you might want to create an issue in the github repo. So we don't forget it until i have time to implement it