Yes, i added some more lines to the draft edit tool to make it edit walls base objects. At the moment just if they are single line sketches or every other kind of draft 2d objects, but I'd like to keep working on it...
carlopav wrote: ↑Tue Feb 05, 2019 7:35 amToo kind YorikYes, i added some more lines to the draft edit tool to make it edit walls base objects. At the moment just if they are single line sketches or every other kind of draft 2d objects, but I'd like to keep working on it...
And btw I'm not sure it's the right approach: I mean, is it preferred to edit the base object or the wall itself with the edit tool? I think the base object, but that's just my opinion.
I think i made also a pull request, but i'm not sure if it worked or not... have you noticed anything on your side?
I think it's the right approach, the same I did with the Stretch tool: From the user point of view, you are just editing the wall. But internally, "programmatically", we are in fact editing the line underneath. But the user doesn't see it.
I don't see your pull request...
Yes! I wasn't sure if the new 3-point arc should be stored as the same object as the existing draft arc or not. But indeed if you offer both editing modes, then the question is solvedcarlopav wrote: ↑Tue Feb 05, 2019 7:42 amI was thinking also to the new 3points arc: i plan to implement an edit option that let you edit every arc object with end/mid/end mode or center/radius/angle/angle mode. That should help because the arc created could be always the same draft object, stored in the same way.
do you agree
I think i did again something wrong merging it without waiting... i had to stop at the pull request... right? ok i'll give a deeper look on how git works, sorry
Thanks Paullee, just having some weekend fun for the moment =) but glad to have discovered this great community!