mlampert wrote: ↑
Tue Apr 09, 2019 4:50 pm
it seems you've swapped the axis Y and Z
hm, not sure what you mean. The front and bottom of the bottomkeel is the x=0;y=0;z=0 position (as is x=0;y=0 in the 2D side view). So any part can be placed with absolute dimensions regarding to that point in the 2D drawing.
When drawing a fuselage frame you are looking from front to back, but still only got x and y dimensions since it is 2D.
In FC a DXF import is placed in the XY-plane regardless of "what you think you are viewing at" in 2D. So you have to rotate and/or extrude the 2D part into correct 3D-direction. Making a long text short (how i do it, you adapt your on rules, but once set stick to them):
2D Front View = XY-plane in FC
2D Side View = YZ-plane in FC
That's why you have to rotate the 2D-side-view parts 90° clock or counterclockwise into the YZ-plane.
Nothing magic, just simple transformation from 2D-area into 3D-cube.
Or did you mean something different ?