Housing development project
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Re: Housing development project
Construction of the streets and sidewalks volumes:
- Attachments
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- Sketches (white) in several cut plans (orange) at strategic points.
- 04-Viario_seccoes.png (26.88 KiB) Viewed 2941 times
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- Lofts.
- 05-Viario_lofts.png (30.53 KiB) Viewed 2941 times
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- Final general volume.
- 06-Viario_volume_final.png (27.86 KiB) Viewed 2941 times
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- Sidewalks: boolean operation
- 07-Viario_volume_calcadas.png (31.93 KiB) Viewed 2941 times
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- Final result:streets with sidewalks.
- 08-Viario_volume_ruas_calcadas.png (29.71 KiB) Viewed 2941 times
- HakanSeven12
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Re: Housing development project
Nice job
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Re: Housing development project
Thank you for your instructions, this is very useful!!
Re: Housing development project
Thank you, Paullee, Kunda1 and Hakan!
You're welcome, ABeton!
You're welcome, ABeton!
Re: Housing development project
BTW, curious how the site context is composed of quadrilateral shape?
Are they coplanar? How do you generate them?
Thanks
Are they coplanar? How do you generate them?
Thanks
Re: Housing development project
The site was modeled by joining a group of overlapping lofts, each composed of closed sketches with an equal number of points to keep the quadrilaterals intact. Each sketch was drawn according to the contour curves and positioned at the corresponding level (z height).
- Attachments
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- Topography_assembly.png (217.38 KiB) Viewed 2495 times
Re: Housing development project
.Amazing !
- ragohix769
- Posts: 555
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Re: Housing development project
Very interesting!F_Rosa wrote: ↑Tue Jun 15, 2021 1:21 am The site was modeled by joining a group of overlapping lofts, each composed of closed sketches with an equal number of points to keep the quadrilaterals intact. Each sketch was drawn according to the contour curves and positioned at the corresponding level (z height).
Maybe there is an approch to model the z levels without sketching manualli every single line?
Have tried to vectorialiaze the original Z levels image (IE with Inkscape) convert it to svg and the sketches ready to go?
Maybe then the problem will be to have all closed sketches, but I don't know if there is a method to automatically close all.
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Re: Housing development project
Thanks Paullee and Ragohix for your feedbacks.
As I commented at the beginning of this post, I think that the ideal would be to work from the survey points to create the terrain surface and, from there, generate the contour lines (cuts with regular heights). Creating the terrain surface from the contour lines often creates distortion as we are working with indirect data derived from a surface created in another software. At the time I modeled the terrain, this was the way I found to avoid these distortions, or at least to be able to correct them manually. In fact, the method is nothing but creating a series of points supposedly belonging to the terrain surface to generate it.
But, specifically on this subject (surfaces from contours), I believe that the curved workbench seems to promise that we can work better with surfaces from contours curves, so far I haven't managed to reach any satisfactory results. If anyone has any tips on the subject, it would be good to know them so we can move forward.
As I commented at the beginning of this post, I think that the ideal would be to work from the survey points to create the terrain surface and, from there, generate the contour lines (cuts with regular heights). Creating the terrain surface from the contour lines often creates distortion as we are working with indirect data derived from a surface created in another software. At the time I modeled the terrain, this was the way I found to avoid these distortions, or at least to be able to correct them manually. In fact, the method is nothing but creating a series of points supposedly belonging to the terrain surface to generate it.
But, specifically on this subject (surfaces from contours), I believe that the curved workbench seems to promise that we can work better with surfaces from contours curves, so far I haven't managed to reach any satisfactory results. If anyone has any tips on the subject, it would be good to know them so we can move forward.