Housing development project

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F_Rosa
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Re: Housing development project

Post by F_Rosa »

Construction of the streets and sidewalks volumes:
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Sketches (white) in several cut plans (orange) at strategic points.
Sketches (white) in several cut plans (orange) at strategic points.
04-Viario_seccoes.png (26.88 KiB) Viewed 2940 times
Lofts.
Lofts.
05-Viario_lofts.png (30.53 KiB) Viewed 2940 times
Final general volume.
Final general volume.
06-Viario_volume_final.png (27.86 KiB) Viewed 2940 times
Sidewalks: boolean operation
Sidewalks: boolean operation
07-Viario_volume_calcadas.png (31.93 KiB) Viewed 2940 times
Final result:streets with sidewalks.
Final result:streets with sidewalks.
08-Viario_volume_ruas_calcadas.png (29.71 KiB) Viewed 2940 times
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HakanSeven12
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Re: Housing development project

Post by HakanSeven12 »

Nice job ;)
ABeton
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Re: Housing development project

Post by ABeton »

Thank you for your instructions, this is very useful!!
F_Rosa
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Re: Housing development project

Post by F_Rosa »

Thank you, Paullee, Kunda1 and Hakan!
You're welcome, ABeton!
paullee
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Re: Housing development project

Post by paullee »

BTW, curious how the site context is composed of quadrilateral shape?

Are they coplanar? How do you generate them?

Thanks :)
F_Rosa
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Re: Housing development project

Post by F_Rosa »

The site was modeled by joining a group of overlapping lofts, each composed of closed sketches with an equal number of points to keep the quadrilaterals intact. Each sketch was drawn according to the contour curves and positioned at the corresponding level (z height).
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Topography_assembly.png
Topography_assembly.png (217.38 KiB) Viewed 2494 times
paullee
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Re: Housing development project

Post by paullee »

.Amazing !
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ragohix769
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Re: Housing development project

Post by ragohix769 »

F_Rosa wrote: Tue Jun 15, 2021 1:21 am The site was modeled by joining a group of overlapping lofts, each composed of closed sketches with an equal number of points to keep the quadrilaterals intact. Each sketch was drawn according to the contour curves and positioned at the corresponding level (z height).
Very interesting!

Maybe there is an approch to model the z levels without sketching manualli every single line?

Have tried to vectorialiaze the original Z levels image (IE with Inkscape) convert it to svg and the sketches ready to go?

Maybe then the problem will be to have all closed sketches, but I don't know if there is a method to automatically close all.
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F_Rosa
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Re: Housing development project

Post by F_Rosa »

Thanks Paullee and Ragohix for your feedbacks.

As I commented at the beginning of this post, I think that the ideal would be to work from the survey points to create the terrain surface and, from there, generate the contour lines (cuts with regular heights). Creating the terrain surface from the contour lines often creates distortion as we are working with indirect data derived from a surface created in another software. At the time I modeled the terrain, this was the way I found to avoid these distortions, or at least to be able to correct them manually. In fact, the method is nothing but creating a series of points supposedly belonging to the terrain surface to generate it.

But, specifically on this subject (surfaces from contours), I believe that the curved workbench seems to promise that we can work better with surfaces from contours curves, so far I haven't managed to reach any satisfactory results. If anyone has any tips on the subject, it would be good to know them so we can move forward.
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