V0.20/Assembly4 Challenge--Creo Motorbike
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Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #5
Thanks for sharing your detailed descriptions. This can be a great help for others.
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Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #5
there is material for splash screens there
I would go a step further and propose to include this in some sort of "FreeCAD showcase" in the FreeCAD wiki.This can be a great help for others.
Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #5
This model is already a great proof of FreeCAD's capabilities. Just think how cool it will look like once finished. Then I hope that it will be widely used to present the power of FreeCAD. Personally, I would vote for including it on the main page: https://www.freecadweb.org/
Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
All of the major components have now been updated in the top assembly as shown in the following images. Only a few 'minor' components remain to be modeled and assembled including the exhaust, cam and drive chains, seat, gas tank, etc. It is probably one of these situations where the last 10% takes 90% of the time.
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As promised in an earlier update, here is a quick-and-dirty Assembly4 animation of the crankshaft sub-assembly using the animator Export option:
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I am currently working on the exhaust pipes similar to how I modeled the intake duct and then onto the chains which are themselves quite a challenge even for Creo apparently. I have modeled these before, but with only limited success https://forum.freecadweb.org/viewtopic.php?f=24&t=18267.
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As promised in an earlier update, here is a quick-and-dirty Assembly4 animation of the crankshaft sub-assembly using the animator Export option:
.
.
I am currently working on the exhaust pipes similar to how I modeled the intake duct and then onto the chains which are themselves quite a challenge even for Creo apparently. I have modeled these before, but with only limited success https://forum.freecadweb.org/viewtopic.php?f=24&t=18267.
Code: Select all
OS: Windows 10 (10.0)
Word size of FreeCAD: 64-bit
Version: 0.20.28774 (Git)
Build type: Release
Python 3.8.13, Qt 5.12.9, Coin 4.0.0, OCC 7.5.3
Locale: English/United States (en_US)
Installed mods:
* Assembly4 0.11.10
* fasteners 0.3.41
* fcgear 1.0.0
Last edited by ppemawm on Wed May 11, 2022 10:21 pm, edited 1 time in total.
"It is a poor workman who blames his tools..."
Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
@ppemawm can you redo this clip with higher framerate that way it doesn't look so choppy?
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Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
Whoaaa!
This is really impressive.
This is really impressive.
@ppemawm, you are probably aware of this, but you can do nice fluid animations with Python scripts and ffmpeg. This is an example of script changing single spreadsheet cell at every step. Of couse, Gui.runCommand('asm3CmdSolve',0) have to be replaced with A4 equivalent.
Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
Thank you for your comments.
I have no idea how to speed up the rendering. And, I don't think I want to spend time editing a video to increase the speed.
Quick and dirty, right?
I am aware there are other methods one might use. I was only trying to show what's possible with basic Part Design and Assembly4.
I can reduce the step size in the animator, but it will still be slow and choppy, just longer.
I have no idea how to speed up the rendering. And, I don't think I want to spend time editing a video to increase the speed.
Quick and dirty, right?
I am aware there are other methods one might use. I was only trying to show what's possible with basic Part Design and Assembly4.
"It is a poor workman who blames his tools..."
Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
Totally understand.
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Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
The script I linked saves the animation in series of images. Then ffmpeg joints them with chosen framerate/speed. No manual input is needed, and animation can look like this.
Ping me if you would like to try adjust the script to you assembly.
Re: V0.20/Assembly4 Challenge--Creo Motorbike (work in progress) Update #6
I like yours better but do not want to spend any more time on it. Thanks anyway.
"It is a poor workman who blames his tools..."