I've made some progress on this thanks to all of your input.
1 I want to know how to move 1 body the face of another. The lever to the pocket of the clamp body.
2 Make a hole through the lever and through the body
3 Get rid of the white outline of the body
4 I need to make the other half so I need to make a mirrored reversed body with alignment holes. These 2 pieces will be glued together to make the upper clamp jaw.
Sketcher broken face
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Re: Sketcher broken face
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Re: Sketcher broken face
The simplest way is to use the Manipulator workbench. Then you may have to adjust the position with the transform tool.DickHutchings wrote: ↑Tue Jan 18, 2022 11:47 am I've made some progress on this thanks to all of your input.
1 I want to know how to move 1 body the face of another. The lever to the pocket of the clamp body.
Since you are working in Part design, make the hole in the lever (as you've done). Toggle Body to be the active body. Hide the Pad of Body001, unhide sketch Lever. Select the circle and create a subshapbinder. Now Pocket the subshapebinder, with the Pocket set to through all.2 Make a hole through the lever and through the body
The white line is the sketch named Sketch. Select it and use the space bar to toggle it hidden/unhidden.3 Get rid of the white outline of the body
Use Part workbench Mirror.4 I need to make the other half so I need to make a mirrored reversed body with alignment holes. These 2 pieces will be glued together to make the upper clamp jaw.
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
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Re: Sketcher broken face
drmacro wrote: ↑Tue Jan 18, 2022 1:25 pmThe simplest way is to use the Manipulator workbench. Then you may have to adjust the position with the transform tool.DickHutchings wrote: ↑Tue Jan 18, 2022 11:47 am I've made some progress on this thanks to all of your input.
1 I want to know how to move 1 body the face of another. The lever to the pocket of the clamp body.
I don't have Manipulator but I managed to move the plane anyway.
Since you are working in Part design, make the hole in the lever (as you've done). Toggle Body to be the active body. Hide the Pad of Body001, unhide sketch Lever. Select the circle and create a subshapbinder. Now Pocket the subshapebinder, with the Pocket set to through all.2 Make a hole through the lever and through the body
I can't get this to work as you described. The make subshapebinder is greyed out.
The white line is the sketch named Sketch. Select it and use the space bar to toggle it hidden/unhidden.3 Get rid of the white outline of the body
This worked, thank you
Use Part workbench Mirror.4 I need to make the other half so I need to make a mirrored reversed body with alignment holes. These 2 pieces will be glued together to make the upper clamp jaw.
I haven't tried this yet.
Re: Sketcher broken face
Use the Addon manager to add it.DickHutchings wrote: ↑Tue Jan 18, 2022 2:47 pm ...
I don't have Manipulator but I managed to move the plane anyway.
Since you are working in Part design, make the hole in the lever (as you've done). Toggle Body to be the active body. Hide the Pad of Body001, unhide sketch Lever. Select the circle and create a subshapbinder. Now Pocket the subshapebinder, with the Pocket set to through all.
I can't get this to work as you described. The make subshapebinder is greyed out.
- in Part design, make the hole in the lever (as you've done)
- Hide the Pad of Body001, unhide sketch Lever (this is so you can select the circle)
- Toggle Body to be the active body
- Select the circle
- create a subshapbinder
- Pocket set to through all
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
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Re: Sketcher broken face
Thanx, got that working.
Now I want to rotate the lever using the offset hole as the axis so I can see how far the lower lip will be pushed.
Now I want to rotate the lever using the offset hole as the axis so I can see how far the lower lip will be pushed.
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Re: Sketcher broken face
Then you must not constrain the center of the right arc vertical over the pivot. Add a lenth constrant instead and add another one from the end of the arc.DickHutchings wrote: ↑Wed Jan 19, 2022 12:40 am Now I want to rotate the lever using the offset hole as the axis so I can see how far the lower lip will be pushed.
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Re: Sketcher broken face
Thanks, that's done. I think it's time for the bottom Jaw.