Ah, now I know what kind of thread your talking about. Funny thing is, that type of thread never entered my mind.Robavh wrote:To Mark
I was certainly not complaining about the Forum. I wouldn't dare It's about bolt threads end nut threads.
There is no possibility to force FreeCad to use both cores?
As I wrote to Ektus, Forum refuses the size of my file which is 1466 kb. I tried a private message to you, but then Forum refuses the FCSTD extension.
Thanks.
To everybody:
I work most of the time in Parts Design Workbench and there it happens that every edit (even not an edit in the threads) causes FreeCad to "reconstruct" the whole model.
It happens also in the Part Workbench when I do some Boolean operation on eg cylinders, but that takes less time in my opinion.
Well, I got my design. I am happy in the end.
Thanks.
Rob
That part of it, (constructing the booleans used in the thread) would actually be on OCE, and while some of it is multithreaded, not all of it is and your old 0.14 version that was using OCC version: 6.5.1 was not compiled with multithreading. The new one is (I think) but OCE only has a few things that are actually operated with it. Maybe more will be added in the future, and we can only hope.
The simple answer is what ektus pointed out, threads are not usually modeled unless the thread is needed for some external purpose. Like 3D printing, worm gear and wheel set, etc..
Mark