Shoelast

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microelly2
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Re: Shoelast

Post by microelly2 »

sculpter prototype - mouse interaction to add/subtract material on a surface
running on a helper mesh the interaction time is acceptable, the calcualtion of the nurbs takes more time and can be executed as last step for a high quality surface.
this is the first version on a planar surface.
phpBB [video]
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microelly2
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Re: Shoelast

Post by microelly2 »

bp_759.png
bp_759.png (165.5 KiB) Viewed 1925 times
smoothing the mesh with taubin
https://graphics.stanford.edu/courses/c ... othing.pdf
https://www.freecadweb.org/wiki/Mesh_Smooth
triplus
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Re: Shoelast

Post by triplus »

Getting there. One step at a time.

P.S. I guess two steps this time! ;)
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microelly2
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Re: Shoelast

Post by microelly2 »

Here is the workflow from last scan to smoothed ribs.

phpBB [video]


there are two possibilities to smooth the scan:
a) smooth the whole mesh https://www.youtube.com/video_id=uS2zYlrolSs
b) smooth each segment individually https://youtu.be/0dgZKYTk-Ck

for our testdata taubin smooth is good enough.
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microelly2
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Re: Shoelast

Post by microelly2 »

bp_765.png
bp_765.png (12.14 KiB) Viewed 1818 times
I have added a distance indicator.
It displays a scaled difference between scanned point and smooth point.
from here it is easier to see the areas where the change improves the model and where we have to do some rework.
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microelly2
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Re: Shoelast

Post by microelly2 »

bp_768.png
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vectorfield of the smooth change on a surface (scaled)
read means add material
blue subtract material
triplus
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Re: Shoelast

Post by triplus »

Looks like something appropriate for winter time. :)
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microelly2
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Re: Shoelast

Post by microelly2 »

the simulation of global warming
from the polar bear to the hippopotamus
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microelly2
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Re: Shoelast

Post by microelly2 »

Split the periodic Nurbs (blue) into 3 segments
The idea behind is to have a method from a closed surface to an open one.
bp_793.png
bp_793.png (221.29 KiB) Viewed 1698 times
in the next step the individual segments can be recombined to the tip or the rear of the shoe.
(or to model a tongue or other overlapping details)
phpBB [video]

phpBB [video]
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microelly2
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Re: Shoelast

Post by microelly2 »

To connect the top of the shoe with the middle part we use leastsq optimizing to place the pieces together when the do not fit exactly.
In the next step the borders must be merged.
phpBB [video]
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