ok, i finally have time to look at this.
It looks like you adapted my sketch layouts and redid the splines as arcs. you used the same type of data in your fill surface, edges from the extrusion of the flat profile, and one 'rib' running front to back. You obtained a very good looking surface fill. no lumps.
When i saw that, i thought oldmachine must be right, the sharp corner in the front might be causing problems.
However, before trying that, i decided to check your solid (from the surface shell) by applying thickness directly:
it fails no matter what!
- Helmet_thickness_00.PNG (128.13 KiB) Viewed 911 times
the extrusion and your file in general does seem sound
- Helmet_thickness_01.PNG (138.34 KiB) Viewed 911 times
so it seems it doesn't like your surface controlled by arcs. i don't know why yet.
before digging into that, i decided to try thickness on my model. my model has 2 splines on each profile half (could be just one, no specific midpoint is really needed here), and one spline for the front to back top 'rib'. so i added the bottom face, shell, solid, thickness.
it works:
- Helmet_03_00.PNG (270.25 KiB) Viewed 911 times
i included the model file. i invite you to play with it while i try to find a fixable reason why your joined arc profiles don't work.
i usually prefer splines over arcs, but there will be times arc profiles are needed, so it's worth investigating. if you want to do product design type stuff, splines and NURBS will need to be part of your skill eventually. So you will gain a lot from learning them anyways.
EDIT: i don't even know how to use half of the features in the Sketcher NURBS, and i don't bother, because i made my own 'baby NURBS' workbench:
https://edwardvmills.github.io/Silk/ it doesn't allow as many points, or changing the knot vector, or the degree, but allows me to control the crap out of a 4 point cubic bezier curve!