The construction geometry is there to allow me to keep things in proper relationships when designing the next part. I do wish that there were layers to the construction, so you could work on sketches on layers, and have the underlying sketch be visible (the onion skin effect). The only wayscrungy_doolittle wrote: ↑Tue Jul 17, 2018 7:03 pmYou should consider to break it in several sketches. That would reveal the issues mentioned above and it would make each sketch simpler and easier to handle. You can use external geometry references to keep both sketches in sync.
The construction geometry should be deleted. The lines on the X and Y axis serve nothing but increase complexity. The construction lines at the 4 outer circles can be replaced with horizontal/vertical constraints on the points. The construction circle serves nothing but having the center in common with other points. Delete it and apply the coincidence directly.
I know to do that, is to create a sketch, then mark it as a construction line, so you can build on top of it. I'd love to learn some other way of doing it.
"outer circles can be replaced with horizontal/vertical constraints on the points"
How do I lock the center points of the 4 small circles to specific spots on the x and y coordinates?
What seems to be missing is a + constraint, that will lock a point to a line. the 0( constraint seems only to work with arcs and points.
horizontal and vertical constraints are measurement constraints as well.
When I opened Willhelms file, it complains about redundant constraints 25 and 32.
Is there a way to get it to ignore redundant constraints? In one case I was working on, it forced me to remove more than 20 constraints, and when I did and it was satisfied, geometry was skewed all over the place. That is a problem I have run into many times. Put in a constraint to lock something into relationship with something else, to prevent it from moving and that is good. Put another constraint, and it forces you to remove the first one.