Now its more clear.
I make a little experimentation to understand better.
I make the font size of the Floor Object 1000 cm. The text show in the X-Z plane so it couldn't be viewed when in Top View. (I don't know if this could be change)
Then, I put 280 cm in the Level Offset parameter. The text shows NAME +280cm
(NAME is the Floor object name Text)
Then I change its "Placement->Position->Z coordinate" to 280cm now the text shows NAME +560cm
yorik wrote: ↑
Fri May 03, 2019 1:40 pm
Use it for example, if you want to draw your objects at the ground level (0,0) but you want your level to display as if it was for ex. 900m above sea level. (It would be annoying to have to draw everything 900m high)
Well, When i think about the Arch Floor I have the idea of helping to define storeys or Levels in a building. Maybe the use to define where in the Earth the building is located would be more intuitive in the Arch Building
or Arch Site
It would be confusing at first to see NAME +902.80m
as the Level 1 reference.
I've read that there is also Arch BuildingPart
that is an all in one dummy container that could adopt any IFCRole.
I feel that is still important to have at least the most common IFC containers with a direct access shortcut to help the newbies start easier with that concepts(usability). The Arch BuildingPart
I see it for more experienced or power users.
When the things are more abstract or general need more explanations. For example all the all the IFC Roles or entities must be defined.
Here is the building entity explanation http://www.buildingsmart-tech.org/ifc/I ... /index.htm
There they state:
The ElevationOfRefHeight is used to give the height above sea level of the internal height 0.00. The height 0.00 is often used as a building internal reference height and equal to the floor finish level of the ground floor.
Thank you very much for your help, great work.