I'm using a body to include additions to a common reference body which is cloned using Draft Clone. The cloned object is added to the extended body using PartDesign Boolean (fuse). This body is then positioned using Draft Move. I create a PartDesign ShapeBinder of the base in my extended body which initially renders properly. However, after moving the extended body, the ShapeBinder moves along with it. This is an issue because I need to make additional references to the ShapeBinder object but the position is off now.
In the image I attached, you can see the original Reference Body in purple, the stationary base body in green, and the moved extended body in blue. As can be seen in the image, the ShapeBinder is not over the green base.
I looked at options to align the ShapeBinder to the original reference but this is not possible.
Another way I'm trying to fix this by repositioning the Boolean feature but one of the limitations of this operation prevents me from doing that:
Would removing this limitation be possible as a feature request?Limitations:
- Tool bodies adopt the local origin of the active Body. If the active Body is not located at (0,0,0) in the global coordinate system, the tool bodies' placement need to be relative to the active Body. It may be easier to leave the active Body's placement at the origin before applying the Boolean feature, then to change its placement.
Are there any workarounds I can use?