Would you like share your model? I want have a try.
If FCStd is too large, STEP would be OK.
Also, you can use 7zip split your file into small parts, and upload in separate posts.
Would you like share your model? I want have a try.
Sure, but it's extra work, in certain scenarios it's a lot of extra work, it requires a bit of knowledge not covered in the manual, and all of that just to work around a bug - I shouldn't need to do this, the bug should be fixed instead.
So I'm barking up the wrong tree, huh. Well, it's still in your power to make the interface more user-friendly I suppose. I liked the idea of selecting individual sketch components to use 3d tools on. It can be accomplished within current framework - if it doesn't already support this - by generating virtual surfaces bounded by sketch elements, which would be selectable from the 3d viewport, and then the selection is passed into boolean union and from the resulting surface a final virtual sketch is extracted, which is then used to generate 3d geometry by extrusion or lofting or what have you. Generating a virtual sketch consisting of a single closed profile when the user clicks on an edge and using that as the input is also an option that would be useful to have.
Thank you. Your surfacing technique is great.
Would you give a try? Offset and Thickness under ACIS with @GlouGlou model.mrdic wrote: ↑Fri Jun 12, 2020 2:32 am That one doesn't have knife-edge splitters in the ports, if we're going to observe notions of flow management. The most recent version of ACIS refuses to add the individually lofted runners as the original workflow requires, too, but its branched lofting tool has been around for 11 or 12 years.
jeff.strater
Software Architect - Fusion 360
in reply to: kurtgui
11-12-2016 06:59 PM
Re: 4 way pipe joint
Hi @kurtgui,
This would be challenging to do in BRep. Unfortunately, Fusion doesn't have a "branched loft" feature. So, I would be tempted to do this with a TSpline pipe.
Where was that spelled out as a requirement?
Yeah I didn't consider that, but it wasn't hard to change. Lots of bopalgo errors!