stefano1 wrote: ↑
Mon Nov 23, 2020 9:10 am
Well, after a backup, I removed the bodies without origin from the project, plus some outdated techdraws and everything is OK now.
About the missed origins: is there a way to manage it, without redraw everything?
Bodies can not have no axis system/origin, if they do then something is corrupted. I know this can happen if you drag and drop something in some circumstances in the treeview.
I think you will find that if you just create a new Body first, then right click on the components of the older corrupt body and select "move to another body", I think that will result in a new non-corrupt body. You may have to check that the attachments of the objects in the new body are set correctly.