I'd like to make some changes to an imported STEP file, starting with removing the highlighted chamfers and making this hole larger:
I tried importing the STEP file, creating a sketch on a face, and creating a pocket, but got this error:
Something's off about my model tree. How do I turn the imported object into a FreeCAD body as if I had created it from scratch?
(Just to be clear, I'm not talking about STL meshes. See attached STEP file and FCStd file)
OS: Windows 10
Version: 0.18.4 (GitTag)
Build type: Release
Branch: releases/FreeCAD-0-18
Hash: 980bf9060e28555fecd9e3462f68ca74007b70f8
Python version: 3.6.6
Qt version: 5.6.2
Coin version: 4.0.0a
OCC version: 7.3.0
Locale: English/UnitedStates (en_US)
Import and edit STEP files
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Import and edit STEP files
- Attachments
-
- arm.FCStd
- (127.26 KiB) Downloaded 71 times
-
- Arm 150 Straight.step
- (311.18 KiB) Downloaded 70 times
Re: Import and edit STEP files
drag the Arm straight object into the Body.
This will create a BaseFeature.
you can then pocket from that.
This will create a BaseFeature.
you can then pocket from that.
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
Re: Import and edit STEP files
The message says it: The step object is outside of the body. The ShapeBinder doesn't give you a real object, it can be used only for referencing. You can drag the Arm into the body though.
I would rather recommend the defeaturing tool from Part workbench, because your object doesn't have any history anyway.
I would rather recommend the defeaturing tool from Part workbench, because your object doesn't have any history anyway.
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Import and edit STEP files
Thank you all! Part>Defeaturing got rid of the chamfers. After that, Part Design>Create Body created the BaseFeature I needed to create and pocket sketches.
Oddly enough I still can't create a body from the original STEP object; I can only do that after defeaturing at least one chamfer. I wonder why this doesn't work:
Oddly enough I still can't create a body from the original STEP object; I can only do that after defeaturing at least one chamfer. I wonder why this doesn't work:
Re: Import and edit STEP files
Probably because you haven't the model structure right. Try with a body insode of the Part container, or even better: remove the Part container from the model.
A Sketcher Lecture with in-depth information is available in English, auf Deutsch, en français, en español.
Re: Import and edit STEP files
just a general usability thought, since it seems like quite some people get stuck on the "out of active body" message.
a) change error message to include hint of what to do if it happens
b) instead of an error, code a selection dialogue that allows user to select a part to move into the body, or complain that there is no part at all in the file so nothing can be done.
a) change error message to include hint of what to do if it happens
b) instead of an error, code a selection dialogue that allows user to select a part to move into the body, or complain that there is no part at all in the file so nothing can be done.
- thomas-neemann
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Re: Import and edit STEP files
Re: Import and edit STEP files
Thomas, thanks for directly posting a screenshot!
Regards / Viele Grüße
Max
Max
- thomas-neemann
- Veteran
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- Joined: Wed Jan 22, 2020 6:03 pm
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Re: Import and edit STEP files
it's a screenshot from the video about it. linked videos are only shown as black rectangles in the forum